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BattleTech: Field Report: LAAF
by william j. [Verified Purchaser] Date Added: 09/23/2017 19:00:52

not surprised that the Steiners come out with the best jump ship navy left, the military seems much less effected by the social climbing officers



Rating:
[5 of 5 Stars!]
BattleTech: Field Report: LAAF
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BattleTech: Field Report: The Clans
by william j. [Verified Purchaser] Date Added: 09/23/2017 18:58:52

slight disapointment that there's little info on the home clans there also seems to be lack of good info on many of the inner sphere clans compared to older books but maybe thats do to the clans finially smarting up on the intellenge front



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[4 of 5 Stars!]
BattleTech: Field Report: The Clans
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BattleTech: Field Report: Periphery
by william j. [Verified Purchaser] Date Added: 09/23/2017 18:56:26

i find the Periphery book a little disapointing with the lack of info on some of the smaller realms but otherwise the information is very good



Rating:
[4 of 5 Stars!]
BattleTech: Field Report: Periphery
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BattleTech: Field Report: FWLM
by william j. [Verified Purchaser] Date Added: 09/23/2017 18:54:30

in many ways seeing the leauge fracture is not a surprise and the military will be all over the place loyalty wise wether it's obvious know or not



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[5 of 5 Stars!]
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BattleTech: Field Report: DCMS
by william j. [Verified Purchaser] Date Added: 09/23/2017 18:52:54

Finding the DCMS completely rebuilding from enimes within and without is not surprising great info on the effect on the military and the fact the civilians are told as little as possible



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[5 of 5 Stars!]
BattleTech: Field Report: DCMS
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BattleTech: Field Report: CCAF
by william j. [Verified Purchaser] Date Added: 09/23/2017 18:50:16

intresting status report find interesting that the Death Commandos seemed to have disappeared bet the are going to make the Republic's life difficult on former Capallen worlds



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[5 of 5 Stars!]
BattleTech: Field Report: CCAF
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BattleTech: Field Report: AFFS
by william j. [Verified Purchaser] Date Added: 09/23/2017 18:46:56

i like th post jhiad reports on the state of the military very interesting reading



Rating:
[5 of 5 Stars!]
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Shadowrun: The Complete Trog (Runner Resources)
by Michael S. [Verified Purchaser] Date Added: 08/18/2017 12:57:37

As someone who never writes reviews of things, I've only written this to adress the other reviewer's statement which clearly comes from someone who purchased this book with clearly inappropriate expectations. Then after not actually reading the book, proceeded to complain about how the book didn't meet their expectations. (The statement about the overpowered npc horde is the biggest flag that the reviewer didn't actually look at the book closley at all)

This is not a core rulebook. The cover states that it is explicitly not a core rulebook. If a reviewer or purchaser expected a lot of crunch, then of course they are going to be disappointed and rate this book lowly. (The core rules and crunch is 5 pages.)

There are a few typographical errors and formatting problems throughout the book, but for the most part the actual theme part of the book (which is the vast majority of the book) is respectable and fulfills the book's purpose as advertised. There are some good pieces of artwork.

If you want to play a Trog, buy this book. This is a useful book for understanding Trog Culture and sort of the origins and daily life of playing a Trog. The few pieces of gear in the book are a bonus and don't fundamentally change anything in the game. If you are a DM and want to experiment with trog culture or trog focused settings, get this book. This is skippable for everyone else. This book also advances plots related to NeoNet and the Corporate Court. Contains setting updates for other plot related areas, though with a trog related perspective.

First Four chapters are Trog Theme- Trogs in Nations, Trogs in Corporations, Trog advocates, Trog enemies. Fifth Chapter is divided into two parts. First part covers some experienced runners and how they fuction in society as shadowrunners. Second part covers how to make Trogs fit into certain archtypes. For experienced players this section can be useless. For GM's, great npcs. For new players, great ideas. Sixth Chapter- Trog related organizations. Seventh 'Chapter'- Crunch.

If you are experienced in shadowrun and playng Orks and Trolls, and know all about Trog Culture this book is could be shippable. IF you are new or not familiar with Ork or Troll culture there is actual value in this book. But it is clearly more focused on the roleplaying aspect of the Shadowrun Roleplaying game.

If the errors in the book are fixed, this book probably would deserve a tenative 4 out of 5.



Rating:
[3 of 5 Stars!]
Shadowrun: The Complete Trog (Runner Resources)
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Shadowrun: Anarchy
by Marc F. [Verified Purchaser] Date Added: 08/11/2017 11:52:02

An easier Shadowrun game is desperately needed an the narrative idea of Anarchy is quite interesting. But unfortunately the book is just terrible as it simply fails to explain the rules.

It starts with very basic stuff. Does the glitch die also count for the test it is rolled with? No answer in the rulebook. It gets far worse when you come to the interesting parts, like shadow amps. In the end your Rigger's drones have values like A and D that are just not explained anywhere. Even worse the information that is contained in the book is often hidden in places.

This can not be fixed with errata. The book is conceptually broken. In my opinion the rulebook needs small chapters about the individual professions, with easy examples for the standard tasks that a rigger or a technomancer needs.

You might think, easier SR rules would help attracting new people, a young generation of role-players. I doubt it, since you need to know the full SR rules to make sense of the Anarchy rules.

I hope for a better Anarchy 2.



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[1 of 5 Stars!]
Shadowrun: Anarchy
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Shadowrun: The Complete Trog (Runner Resources)
by Lukasz L. [Verified Purchaser] Date Added: 08/11/2017 10:50:44

It reminds me those old White Wolf books, with a lot of pointless in-universe talking and a horde of overpowered NPCs.



Rating:
[2 of 5 Stars!]
Shadowrun: The Complete Trog (Runner Resources)
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BattleTech: Technical Readout: Succession Wars
by Alan B. [Verified Purchaser] Date Added: 08/05/2017 05:28:07

A compilation from other sources over the years, this is an excellent resource for beginning players, and an excellent nostalgia trip for older players. It has just enough hints of what the future holds for BattleTech to whet the appetite.

Expect sometimes jarring changes in art style, but that's to be expected when drawing from other books that are upwards of 30 years old.

A good buy all around.



Rating:
[5 of 5 Stars!]
BattleTech: Technical Readout: Succession Wars
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Shadowrun: Book of the Lost (A Shadowrun Campaign Book)
by Sean H. [Featured Reviewer] Date Added: 08/03/2017 10:34:32

Shadowrun: Book of the Lost is a campaign book for Shadowrun and provides a considerable amount of potential adventure for a GM. But is it necessary? Not really, unless your group is already intrigued by the Sixth World Tarot, you do not have to prioritize this book, it is pretty and has quite a bit of fun stuff but all of it will need to be adapted to your campaign. But if a tarot hunt sound like it would be fun for you and your players, then pick this up.

Shadowrun: Book of the Lost, is a Shadowrun Campaign Book for the 5th edition of Shadowrun, this particular book covers how to use the Sixth World Tarot (SWT) in a Shadowrun game and how, story-wise, that tarot deck is affecting the word of Shadowrun. The book is jam packed with beautiful full color art, much of it from the SWT, but, my, there is a lot of art.

After a short introduction to what is in the book, we get two fiction sections, and then it moves into what is known about the SWT in the setting. The chapter called Deck Building talks about the major players who are hunting the SWT and some of the tactics they use. A variety of plot hooks are scattered through this section waiting to catch a GM’s eye.

Next is Aligning the Court which deals with the interaction between the Seelie Court and the Tarot, essentially a useless section if you are not playing a Fae Court game at least it is short. More art and Using Themes and Motifs follows and gives some general advice, do not interpret the cards too literally, and gives an out for the GM (in the form of an NPC, the Wondering Fool) to help players who get lost.

Items and Objects is two parts, first an insetting lecture about the symbolism of the things that appear in the SWT (if you have a deck, it would be good to have it available as you read through this section). Interesting but very dense going without the cards as reference. The second half is a set of divinations (again, in setting) and possible interpretations thereof (i.e., plot seeds).

After more art and a very short piece of fiction there is People, a bunch of snapshots of people involved directly or indirectly in the hunt for the SWT. Useful as NPCs, just to namedrop or as plot seeds, or some mix there of. This section provides considerable amount of inspirational stuff for your game here. Next up, Taco Temple, a new fast food chain that has sprung up in the last couple of years and appears on multiple SWT cards. This section discusses what might be the secrets behind Taco Temple and its relationship to the SWT, interesting if convoluted stuff.

Codes and Puzzles is the setup for how to use the SWT in game, starting with what a character is likely to know about it, then moving into how the various power players perceive it. Then some, but not all, of the puzzles presented on the cards are discussed, others are hinted at. But the bulk of this section is sample operations and campaigns building off of the puzzles on the cards, given who is hunting the SWT some of the easy missions seem, well, too easy when they involve actual acquisition of cards from the SWT. But these puzzles provide a good foundation to work from if you want to integrate the SWT into your campaign.

Cards as Augury talks about how to use the SWT as, well, a tool for prediction. This section covers how its symbolism differs from most tarot decks and some of the patterns that appear in the SWT. It also provides some advice on using divination in a game which is always tricky.

Ending the primary resources is Power of the Cards, which talks about what sort of magic can be worked with the cards themselves, these are usually ritual and are tied to possessing four of the same card (say “2s”) of the minor arcana or any card of the major arcana. Looking at the sorts of effects the cards can generate, it is easy to see why people are hunting for them. But be warned, the effects from some of the cards are potentially campaign changing, a GM should think very carefully before letting the power of the cards loose in their game.

The final section is a bunch of stat blocks for the people referenced in the People section, the problem is, it is mostly just stat blocks. A few get a couple of sentences of tactics, some get a paragraph of background info, but mostly just page after page of stats. There are three new mentor spirits, an alternate Raven, Goddess and Lion, and the highest of high end comlink as new equipment, scattered through here as well. And, as is mostly usual for Shadowrun books, no index.

This book looks beautiful with the color pieces from the SWT scattered throughout and there is so much implied adventure here as long as you want to focus on the magic and mystical side of the Shadowrun setting. If you prefer to focus on the grim and gritty cycberpunk side, this book will not give you much to use. Still, a worthwhile addition to a GM’s library if not a priority.

Note: Read more reviews and other gaming articles at my journal https://seaofstarsrpg.wordpress.com/



Rating:
[4 of 5 Stars!]
Shadowrun: Book of the Lost (A Shadowrun Campaign Book)
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BattleTech: Technical Readout: Succession Wars
by Brian B. [Verified Purchaser] Date Added: 07/23/2017 17:33:02

So I am a very long time Battletech player and was hoping at least something new would be in this TRO, but alas it wasn't to be. With that being said though, it isn't bad. The book has almost ALL battlemechs of importance or Star League era signifigance, though there are few blaring omissions due to another company being a pain.

All in all not a good book for players that have all the TROs, new players though should love it, as it has everything in one place you need for histor5ical signifigance.



Rating:
[3 of 5 Stars!]
BattleTech: Technical Readout: Succession Wars
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BattleTech: Technical Readout: Succession Wars
by Customer Name Withheld [Verified Purchaser] Date Added: 07/23/2017 08:33:52

Verdict: For new players and completionists only. Caveat emptor.

Conceptually, this book is supposed to be the companion volume to the new BattleMech Manual, giving new players both an overview and a grab bag of BattleMechs and nothing else from some of the more common and less complex older game eras. TRO:SW is the new TRO:3039, only with less width. The product description refers to this, and the intro fluff of TRO:SW gives somewhat of a more narrative explanation for this.

The new content in this product boils down to a page of intro (with some implications for the next game era), the entry for the GLH-1D Galahad, as well as new-ish art for the Flea, Banshee and a handful of Newseen. The rest is a potpourri of copy-pasted BattleMechs entries from the games history that were chosen for different reasons by CGL.

So, is this product worth your money? That will depend on if you're a player new to the Battletech or not.

A new player gets a nice, but incomplete overview on a variety of BattleMechs from different game eras. The inclusion of artwork from three decades of Battletech will feel inconsistent and jarring to them - just compare Duane Loose versus Anthony Scroggins, or look up other comanies production values. Some of the fluff has similar problems, since it still reflects the different points in time for which it was written originally.

Us old hands...? Yeah. It can be pretty hard to justify the 10 bucks, not the mention the the original 40.



Rating:
[1 of 5 Stars!]
BattleTech: Second Succession War
by Trevor R. N. [Verified Purchaser] Date Added: 07/18/2017 13:09:06

Excellent artwork as always. Excellent story and information on an era in BattleTech that has been ignored for along time much like the First Succession War book.



Rating:
[4 of 5 Stars!]
BattleTech: Second Succession War
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