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 Hottest Fantasy from Rogue Genius Games
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Monster Menagerie: Kith of the Harpy Queen

Monster Menagerie: Kith of the Harpy Queen


Welcome to Kith of the Harpy Queen, the fifth in our line of monster books called Monster Menagerie. Each volume in this line presents a small set of monsters tied to a single theme, but spread over a range of CRs. For Kith of the Harpy Queen that theme is variants of the classic winged female monster. As an added bonus, author Sam Hing has put together an awesome set...   [click here for more]
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Monster Menagerie: Lurkers in the Dark

Monster Menagerie: Lurkers in the Dark


Dwell in Darkness Monster Menagerie: Lurkers in the Dark sheds light on whole new worlds of the Dark Folk. Within its dimmed pages you will find: *New races of dark folk, including the dark dweomerthief, dark piper, dark reeker, dark regent, and dark tatterdemalion. *The dark hound, an eerily quiet canine companion to many who dwell in sunless lands. *Dark folk history, alchemical items,...   [click here for more]
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Monster Menagerie: The Construct Companion

Monster Menagerie: The Construct Companion


“I saw the angel in the marble and carved until I set him free.” - Michelangelo Written by Pathfinder design veterans, including the winner of RPG Superstar 2013, Steven T. Helt. In this book you will find: New constructs to use as both antagonists and resources including animated objects, colossi, golems, and constructs. Rules for customizing existing constructs, and for creating them from...   [click here for more]
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Monster Menagerie: The Swarminomicon

Monster Menagerie: The Swarminomicon


The Pitter-Patter of Tiny Feet! Or the flutter of diminutive wings and the glint of beady eyes, or even the slavering of a hundred miniature mouths, the early warning signs of a swarm nearby are easily overlooked. Often seen as a low-level dungeon annoyance, swarms are a flexible idea supported by rules that can be applied to adventures of any scope or level. All you need as a few extra examples!...   [click here for more]
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Monster Menagerie: Trash Griffon

Monster Menagerie: Trash Griffon


Get Outta My Trash! In a fantastical world, the thing looting through one’s garbage can in the evening might not always be so mundane as rats or raccoons. All sorts of magical creatures dwell on the outskirts of civilized lands and take advantage of the refuse left behind by humanoid settlements as a means of survival. The most interesting of these is the TRASH GRIFFON! ...   [click here for more]
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Monster Menagerie: Troops

Monster Menagerie: Troops


Onward! Forward! To Battle! In battle, chaos reigns supreme. The lamentations of siege weapons blare across the plains while the sound of hundreds—perhaps thousands—of clashing blades rings through the air. Individuals band together into troops, forming a single unit that for all intents and purposes acts as a single monster. Troops are constructed similarly to swarms, made up of many component...   [click here for more]
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Monster Omnicron: Bloodfiend

Monster Omnicron: Bloodfiend


Beware Bloodfiend! Cursed to roam the seas eternally, Bloodfiend is the name of a near-immortal cursed shark (Creature 16) whose fury is only matched by its eternal hunger. Centuries ago Bloodfiend was nothing remarkable, simple a shark prowling the deeps but, as the legend goes they ate a king who fell off their boat during a great storm. This king was the son of a god so Bloodfiend was cursed to...   [click here for more]
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Monster Omnicron: Conductor Devil

Monster Omnicron: Conductor Devil


YOU HAVE A NEW GAME! YOU NEED NEW MONSTERS! Logistikeths serve as communication and coordination hubs in Hell’s machinations, with the ability to perceive and communicate through a network of stolen skulls. Also known as conductor devils, logistikeths can not only maneuver fiendish armies with ease, but also unleash destructive screams that they weave together in battle from their ever-expanding...   [click here for more]
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Monster Omnicron: Dy'etu

Monster Omnicron: Dy'etu


YOU HAVE A NEW GAME! YOU NEED NEW MONSTERS! The curiosity and gentle nature of the Dy’etu makes them approachable, and the legends of the mountain villages give great credence to this. It is believed that if someone can find (or stumble upon) a Dy’etu and bond with them, it will be their protector for life. Each Monster Omnicron presents one monster (and two stat blocks) compatible...   [click here for more]
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Monster Omnicron: Panoptant

Monster Omnicron: Panoptant


YOU HAVE A NEW GAME! YOU NEED NEW MONSTERS! Serving as keepers of lore and guardians for druid circles throughout the world, panoptants are massive beings made from plant matter and dozens of smaller creatures known as panoptins. Druids create panoptins as living repositories of knowledge, and may assign them specific tasks they go to great lengths to accomplish. When panoptins return to join the...   [click here for more]
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Monster Omnicron: Pyreborn

Monster Omnicron: Pyreborn


YOU HAVE A NEW GAME! YOU NEED NEW MONSTERS! When the most dedicated and devout of guardians die at their post, they are often given honored burials in pyres, meant to set them at peace. But for some few, the pyre is where they are reborn as unliving guardians obsessed with nothing but continuing to stay at their post forever, becoming defenders of animate fire and smoke. The pyreborn never sleep,...   [click here for more]
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Monster Omnicron: Rihn

Monster Omnicron: Rihn


YOU HAVE A NEW GAME! YOU NEED NEW MONSTERS! Fires are as natural and regular as seasonal rain, clearing detritus from the ground, opening canopies to allow light to shine through, and even triggering seeds to mature and spread. When a forest or other ecosystem approaches the end of its growth cycle, the flamebearing deerlike creatures known as rinhs appear, surveying the habitat and deciding whether...   [click here for more]
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Mystic Knick Knacks (5e)

Mystic Knick Knacks (5e)


The Minor Things In The Bottom of the Bag So, what the heck are mystic knick-knacks? They are magic, or nearly-magical, devices that are fun and interesting... and that’s about it. They aren’t game changers for anyone. Magical knick knacks don’t give you bonuses, change what skills you can work with, replace any normal tool or weapon, or generally impact the game mechanics of the game...   [click here for more]
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Mystic Knick Knacks (PF1)

Mystic Knick Knacks (PF1)


The Minor Things In The Bottom of the Bag So, what the heck are mystic knick-knacks? They are magic, or nearly-magical, devices that are fun and interesting... and that’s about it. They aren’t game changers for anyone. Magical knick knacks don’t give you bonuses, change what skills you can work with, replace any normal tool or weapon, or generally impact the game mechanics of the game...   [click here for more]
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Mystic Knick Knacks (PF2)

Mystic Knick Knacks (PF2)


The Minor Things In The Bottom of the Bag So, what the heck are mystic knick-knacks? They are magic, or nearly-magical, devices that are fun and interesting... and that’s about it. They aren’t game changers for anyone. Magical knick knacks don’t give you bonuses, change what skills you can work with, replace any normal tool or weapon, or generally impact the game mechanics of the game...   [click here for more]
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Mystic Knick Knacks (SF)

Mystic Knick Knacks (SF)


The Minor Things Under the Villain’s Sofa So, what the heck are mystic knick-knacks? They are extremely minor hybrid items that are fun and interesting... and that’s about it. They aren’t game changers for anyone. These are the other items. The ones you buy at the register of the Beds, Bandoliers, and Beyond store (or wherever you get your backpacks and field rations) because...   [click here for more]
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Mythic Options: Core Mythic Class Features

Mythic Options: Core Mythic Class Features


Being Mythic is Cool as Hell! While there are numerous mythic spells and a long list of mythic feats to help mythic characters develop their amazing powers, the actual class features of each class do not have mythic upgrades available. There are heroic path abilities that tie into some class abilities and common skills, but no upgrades for the classes’ main abilities and talents themselves....   [click here for more]
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Mythic Options: Mythic Base Class Features

Mythic Options: Mythic Base Class Features


Mythic Class Features?! While there are numerous mythic spells and a long list of mythic feats to help mythic characters develop their amazing powers, the actual class features of each class do not have mythic upgrades available. In addition to the core classes, new base and “alternate” classes were introduced in Pathfinder RPG Advanced Player’s Guide, Pathfinder RPG Ultimate Combat,...   [click here for more]
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Mythic Options: Mythic Dragonrider Class Options

Mythic Options: Mythic Dragonrider Class Options


Being mythic is awesome! The rules from Pathfinder Roleplaying Game: Mythic Adventures provide many options for upgrading a character to the realm of mythic heroes. However, while there are numerous mythic spells and a long list of mythic feats (and even more are available in Mythic Options: The Missing Core Feats, which gives a mythic version of every feat from the core...   [click here for more]
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Night of the Skulltaker (PF1e)

Night of the Skulltaker (PF1e)


Why Would You Built A Temple To It?! Doom hangs over the coastal town of Cuttlevale. They have kept the threat of a terrible undead known as a skulltaker very real by totally misunderstanding what it is they venerate. And, now, that misplaced faith is going to cost them dearly. Night of the Skulltaker is an adventure for 3-5 1st level Pathfinder First Edition characters. It presents the coastal town...   [click here for more]
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Night of the Skulltaker (PF2e)

Night of the Skulltaker (PF2e)


Why Would You Built A Temple To It?! Doom hangs over the coastal town of Cuttlevale. They have kept the threat of a terrible undead known as a skulltaker very real by totally misunderstanding what it is they venerate. And, now, that misplaced faith is going to cost them dearly. Night of the Skulltaker is an adventure for 3-5 1st level Pathfinder Second Edition characters. It presents the coastal town...   [click here for more]
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Night of the Skulltaker SOLO Edition

Night of the Skulltaker SOLO Edition


Why Would You Built A Temple To It?! Doom hangs over the coastal town of Cuttlevale. They have kept the threat of a terrible undead known as a skulltaker very real by totally misunderstanding what it is they venerate. And, now, that misplaced faith is going to cost them dearly. Night of the Skulltaker is SOLO adventure for 1st level Pathfinder Second Edition characters. It presents the coastal town...   [click here for more]
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Nine Hells Adult Coloring Book

Nine Hells Adult Coloring Book


Coloring This Will Be Hell! The Nine Hells Coloring Book takes a fairly grim topic… Hell itself… and makes it fun! Artist and author Jacob Blackmon presents his (monochrome) vision of the Nine Hells and some relevant background and Pathfinder Roleplaying game rules. But the main purpose here is to challenge those who think Hell is a GREAT topic for a coloring book to pick up their hues of choice,...   [click here for more]
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Paranormal Adventures

Paranormal Adventures


Unearth ancient secrets, tap powers long forgotten or hidden, and delve into the unknown using Paranormal Adventures, by Everyman Gaming, LLC. Designed for the Pathfinder Roleplaying Game, Paranormal Adventures allows players to tap into esoteric forces while similtaneously giving GMs the tools they need to infuse their campaigns with ancient rituals of immense power and horrific creatures...   [click here for more]
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Racial Prestige: Kyubi Paragon

Racial Prestige: Kyubi Paragon


By Alexander Augunas Make sure those magical tails aren’t just for show with Racial Prestige: Kyubi Paragon! Within, you’ll find: The Kyubi Scion, an all-new 10 level prestige class available to any kitsune character. This prestige class features the aligned class mechanic, allowing any character to gain new powers while still progressing the powers of their original class. Three embodiments...   [click here for more]
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Racial Prestige: Noble Aspirant

Racial Prestige: Noble Aspirant


Help your drow reach a new level of prestige with Racial Prestige: Noble Aspirant! Within this product, you will find: The Noble Aspirant, a new prestige class for drow characters that wish to seize the dark powers of their noble kin as their birthright. The noble aspirant prestige class features the aligned class mechanic, which allows drow of virtually any class to take levels in this prestige class...   [click here for more]
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Relic Files: From Beyond the Stars I

Relic Files: From Beyond the Stars I


Drawing on the rules presented in the Genius Guide to Relics of the Godlings I and II, the Relic Files bring new magic items to your game table. Drawing on mythology and traditional fantasy tropes, each Relic Files PDF presents a new relic suitable for use in most fantasy campaigns. Brinda inspected the strange orb. It shimmered like polished steel. She drew her finger across the surface and watched...   [click here for more]
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Relic Files: From Beyond the Stars II

Relic Files: From Beyond the Stars II


Utilizing the rules presented in The Genius Guide to Relics of the Godlings and The Genius Guide to Relics of the Godlings II, the Relic Files brings new magic items to your game table. Drawing on mythology and traditional fantasy tropes, each Relic File PDF presents a new relic suitable for use in most fantasy campaigns. Relic Files: From Beyond the Stars is a series of short PDFs that blends...   [click here for more]
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Relic Files: Manticore Power Armor

Relic Files: Manticore Power Armor


Eat Flechette! The A-OSM Model XI Manticore is well-respected throughout the Core Systems as a power armor that brings strength without sacrificing speed or protection! Popular among Meteor Baron militias, Planetary Tech-Kings, and Core System arena fighters, the XI Manticore is more than a match for anyone who can’t afford the advantage of real power. Or at least, that's what the advertising hype...   [click here for more]
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Relic Files: Treasures of Camelot I

Relic Files: Treasures of Camelot I


Drawing on the rules presented in the Genius Guide to Relics of the Godlings I and II, the Relic Files bring new magic items to your game table. Drawing on historical myth and traditional fantasy tropes, each Relic Files PDF presents a new relic suitable for use in most fantasy campaigns. Merlin looked hard at Arthur. “Those are precious gifts! Do not treat them lightly, particularly the scabbard.”...   [click here for more]
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Relic Files: Treasures of Camelot II

Relic Files: Treasures of Camelot II


Drawing on the rules presented in the Genius Guide to Relics of the Godlings I and II, the Relic Files bring new magic items to your game table. Drawing on historical myth and traditional fantasy tropes, each Relic Files PDF presents a new relic suitable for use in most fantasy campaigns. Bedivere stumbled backward, reaching for a discarded goblin blade, but his enemy was faster and kicked the sword...   [click here for more]
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Relic Files: Treasures of Camelot III

Relic Files: Treasures of Camelot III


Drawing on the rules presented in the Genius Guide to Relics of the Godlings I and II, the Relic Files bring new magic items to your game table. Drawing on historical myth and traditional fantasy tropes, each Relic Files PDF presents a new relic suitable for use in most fantasy campaigns. Knights of the Pendragon ... there were three of them. “Damnit,” Bror swore. The orc warlord ran forward and...   [click here for more]
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Relic Files: Treasures of the Earth I - Svarduun

Relic Files: Treasures of the Earth I - Svarduun


You Want Me To Drop The Hammer?! Based on the rules presented in The Genius Guide to Relics of the Godlings I & II the Relic Files brings new magic items to your game table. Drawing on historical myth and traditional fantasy tropes, each Relic File PDF presents a new relic suitable for use in most fantasy campaigns.  Forged by the First Smiths from the purest ore, Svarduun - The Black...   [click here for more]
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Rogue Genius Ancestries: Loamlings

Rogue Genius Ancestries: Loamlings


Can You Dig It?! Loamlings are a new ancestry for the second edition of the Pathfinder Roleplaying Game. Molelike in form, loamlings have a strong connection to the earth and growing things makes that loamlings natural farmers, druids, and herbalists. Written by veteran second-edition designer Michael Sayre, this fully-illustrated pdf presents the loamling ancestry with all the roleplaying notes, background,...   [click here for more]
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Rune Magic (5e)

Rune Magic (5e)


The Magic of Runes! Runes are older, more primal forms of magic that existed before spells or even mortal languages. Runes may augment their crafter’s own abilities, aid their allies, reveal knowledge and lore, or hinder and harm their crafter’s foes. While the undisputed masters of rune magic are the dedicated runecasters, others can learn enough about the strange and elder form of supernatural...   [click here for more]
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Rune Magic (PF1)

Rune Magic (PF1)


The Magic of Runes! Runes are older, more primal forms of magic that existed before spells or even mortal languages. Runes may augment their crafter’s own abilities, aid their allies, reveal knowledge and lore, or hinder and harm their crafter’s foes. While the undisputed masters of rune magic are the dedicated runecasters, others can learn enough about the strange and elder form of supernatural...   [click here for more]
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Rune Magic (PF2)

Rune Magic (PF2)


The Magic of Runes! Runes are older, more primal forms of magic that existed before spells or even mortal languages. Runes may augment their crafter’s own abilities, aid their allies, reveal knowledge and lore, or hinder and harm their crafter’s foes. While the undisputed masters of rune magic are the dedicated runecasters, others can learn enough about the strange and elder form of supernatural...   [click here for more]
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Rune Magic (SF)

Rune Magic (SF)


The Magic of Runes! Runes are older, more primal forms of magic that existed before spells or even mortal languages. Runes may augment their crafter’s own abilities, aid their allies, reveal knowledge and lore, or hinder and harm their crafter’s foes. While the undisputed masters of rune magic are the dedicated runecasters, others can learn enough about the strange and elder form of supernatural...   [click here for more]
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Runeblades (5e)

Runeblades (5e)


Weapons of Legend Runeblades are more than just powerful magic items, they are an iconic part of numerous fantasy stories and settings. With dire names and powerful abilities, runeblades are often as interesting and crucial to the tales of major events as the heroes carrying them. This book introduces rules for runeblades and their wielders that can bring these potent, often double-edged (in...   [click here for more]
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Runeblades (PF1)

Runeblades (PF1)


Weapons of Legend Runeblades are more than just powerful magic items, they are an iconic part of numerous fantasy stories and settings. With dire names and powerful abilities, runeblades are often as interesting and crucial to the tales of major events as the heroes carrying them. This book introduces rules for runeblades and their wielders that can bring these potent, often double-edged (in...   [click here for more]
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Runeblades (PF2)

Runeblades (PF2)


Weapons of Legend Runeblades are more than just powerful magic items, they are an iconic part of numerous fantasy stories and settings. With dire names and powerful abilities, runeblades are often as interesting and crucial to the tales of major events as the heroes carrying them. This book introduces rules for runeblades and their wielders that can bring these potent, often double-edged (in...   [click here for more]
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Runeblades (SF)

Runeblades (SF)


Weapons of Legend Runeblades are more than just powerful weaponry, they are an iconic part of numerous lost planet and pulp stories and settings. With dire names and powerful abilities, runeblades are often as interesting and crucial to the tales of major events as the heroes carrying them. This book introduces rules for runeblades and their wielders that can bring these potent, often double-edged...   [click here for more]
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Samsaran Compendium

Samsaran Compendium


Explore the ecology of the samsaran race with the Samsaran Compendium! From the designer who brought you the Kitsune Compendium, Pact Magic Unbound, and Guidance, the Samsaran Compendium gives players and GMs alike all of the resources they need to implement this witty, capricious race into their campaign setting. Within the Samsaran Compendium, you will find: A detailed analysis of the samsaran race,...   [click here for more]
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Skill Challenge Handbook

Skill Challenge Handbook


Neverending Challenges Await! Challenge your players like never before using the SKILL CHALLENGE HANDBOOK, by Everyman Gaming LLC. Building up decades of roleplaying game mechanics and history, the SKILL CHALLENGE HANDBOOK provides GMs with everything they need in order to design truly memorable skill-based challenges for their PCs. With the SKILL CHALLENGE HANDBOOK, skills in the Pathnder Roleplaying...   [click here for more]
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Sorcerer Bloodlines: Blood of Giants

Sorcerer Bloodlines: Blood of Giants


It’s Gonna be BIG! Giants are powerful, frequently magical creatures; ubiquitous in myths and fairy tales. And It’s not uncommon for them to mingle with humans and other races. It should be no surprise that their descendants can receive a portion of their power. This book contains bloodlines reflecting the various types of giants in the Pathfinder Roleplaying Game, allowing you to tailor your sorcerer...   [click here for more]
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Soul Sword (5e)

Soul Sword (5e)


Weaponize Your Soul A Soul Sword is a blank slate of the raw power of the universe, the secret runic language that describes, defines, and thus empowers every aspect of reality. When a Soul Sword comes in contact with its wielder, its vast reserve of undefined energy draws its form and function from the secret true runes that describe that wielder. Thus the Soul Sword of a dragonborn...   [click here for more]
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Soul Sword (PF1)

Soul Sword (PF1)


Weaponize Your Soul A Soul Sword is a blank slate of the raw power of the universe, the secret runic language that describes, defines, and thus empowers every aspect of reality. When a Soul Sword comes in contact with its wielder, it’s vast reserve of undefined energy draws its form and function from the secret true runes that describe that wielder. Thus the Soul Sword of a ratfolk...   [click here for more]
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Soul Sword (PF2)

Soul Sword (PF2)


Weaponize Your Soul A Soul Sword is a blank slate of the raw power of the universe, the secret runic language that describes, defines, and thus empowers every aspect of reality. When a Soul Sword comes in contact with its wielder, it’s vast reserve of undefined energy draws its form and function from the secret true runes that describe that wielder. Thus the Soul Sword of a goblin...   [click here for more]
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Soul Sword (SF)

Soul Sword (SF)


Weaponize Your Soul A Soul Sword is a blank slate of the raw power of the universe, the secret runic language that describes, defines, and thus empowers every aspect of reality. When a Soul Sword comes in contact with its wielder, it’s vast reserve of undefined energy draws its form and function from the secret true runes that describe that wielder. Thus the Soul Sword of a lashunta...   [click here for more]
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Starfarer Classes: Spellscion

Starfarer Classes: Spellscion


Even in a world of advanced technologies and augmentations, raw magical power thrums in silence, waiting for those who will reach out and claim it for themselves. Take on such powers for yourself and master the magical might of the spellscion with Starfarer Classes: Spellscion! Within, you'll find: The spellscion, a new Level 1-20 class for the Starfinder Roleplaying Game. Capable of manifesting...   [click here for more]
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