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#1 With a Bullet Point: 10 Monster Feats

#1 With a Bullet Point: 10 Monster Feats


Sometimes RPG rules supplements seem to have as much world setting information as they do game mechanics. While solid world-building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't want to slog through a page of history for every magic weapon. Sometimes all that's needed...   [click here for more]
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#1 With a Bullet Point: 8 Animal Feats

#1 With a Bullet Point: 8 Animal Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
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Annals of the Archfiends: Phosonith the Cruel Charmer

Annals of the Archfiends: Phosonith the Cruel Charmer


“Men ought either to be indulged or utterly destroyed, for if you merely offend them they take vengeance, but if you injure them greatly they are unable to retaliate, so that the injury done to a man ought to be such that vengeance cannot be feared.“   –Niccolo Machiavelli Some individuals possess an intangible quality that not only inspires confidence, but makes...   [click here for more]
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Codex Draconis: Black Lords of the Marsh

Codex Draconis: Black Lords of the Marsh


Welcome to the first Codex Draconis, the line of products that gives you what you need to drop dragons into your games with a minimum of effort and a maximum of options. Here in the first volume of our line, we present options and alternatives for a dozen black dragons, covering every age category of the obsidian lords of the swamps and marshes. Each age category also has three pregenerated...   [click here for more]
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Codex Draconis: Blue Satraps of the Deserts

Codex Draconis: Blue Satraps of the Deserts


Welcome to the second Codex Draconis, the line of products that gives you what you need to drop dragons into your games with a minimum of effort and a maximum of options. Here in the second volume of our line, we present options and alternatives for a dozen blue dragons, covering every age category of the azure lords of the steppes and deserts. Each age category also has three pregenerated treasure...   [click here for more]
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Codex Draconis: Green Menace of the Woodlands

Codex Draconis: Green Menace of the Woodlands


Welcome to the third Codex Draconis, the line of products that gives you what you need to drop dragons into your games with a minimum of effort and a maximum of options. Here, in the third volume of our line, we present options and alternatives for a dozen green dragons, covering every age category of the jade rulers of sylvan spaces. Each age category also has three pregenerated treasure hoards,...   [click here for more]
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Codex Draconis: Red Tyrants of the Mountains

Codex Draconis: Red Tyrants of the Mountains


Red dragons are the big bad guys, with names like Smaug, Glaurung, and Vermithrax. They are what we think of when we read the word after the ampersand. They are icons of evil, and targets for greedy adventurers everywhere. Here, in the fourth Codex Draconis, we give you what you need to drop red dragons into your games with a minimum of effort and a maximum of options. We want to help you create red...   [click here for more]
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Codex Draconis: White Terrors of the North

Codex Draconis: White Terrors of the North


Welcome to Codex Draconis, the line of products that gives you what you need to drop dragons into your games with a minimum of effort and a maximum of options. Here, in the fifth volume of our line, we present options and alternatives for a dozen white dragons, covering every age category of the pale hunters of artic mountains, frozen deserts, and chilled tundra. Each age category also has three pregenerated...   [click here for more]
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Monster Menagerie: Covens of Chaos

Monster Menagerie: Covens of Chaos


Welcome to Covens of Chaos, the ninth in our line of monster books called Monster Menagerie. Each volume in this line presents a small set of monsters tied to a single theme, but spread over a range of CRs. For Covens of Chaos that theme is variants of hags, the classic crone-witch of fables and ancient mythology. As an added bonus, author Sam Hing has put together an awesome set...   [click here for more]
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Monster Menagerie: Engines of Destruction

Monster Menagerie: Engines of Destruction


Welcome to Engines of Destruction, the third in our line of Monster Menagerie monster books. Each volume in this line presents a small set of monsters tied to a single theme, but spread over a range of CRs. For Engines of Destruction, that theme is unusual constructs. Rather than presenting a gaggle of yet more golems made out of stone or metal materials, author Sam Hing...   [click here for more]
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Monster Menagerie: Howl at the Moon

Monster Menagerie: Howl at the Moon


Welcome to Howl at the Moon, the seventh in our Monster Menagerie line of monster books. Each volume in this line presents a small set of monsters tied to a single theme, but spread over a range of CRs. For Howl at the Moon that theme is weremonsters and shapechangers more exotic than the typical werewolf or wererat. In addition to playing with less common choices, we’ve...   [click here for more]
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Monster Menagerie: Oceans of Blood

Monster Menagerie: Oceans of Blood


Welcome to Oceans of Blood, the sixth in our line of monster books called Monster Menagerie. Each volume in this line presents a small set of monsters tied to a single theme, but spread over a range of CRs. For Oceans of Blood, the theme is threats of the sea, with an emphasis on monsters that bite, tear, and rend. Author Sam Hing has created aquatic adversaries ranging from the...   [click here for more]
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Monster Menagerie: Ravagers of Time

Monster Menagerie: Ravagers of Time


Welcome to Ravagers of Time, the eleventh in our Monster Menagerie line of bestiaries. Each volume in this line presents a small set of monsters tied to a single theme, but spread over a range of CRs. For Ravagers of Time, that theme is time, and all the complex and convoluted creatures that manipulate, eat, and travel through time. In addition to timekeeping...   [click here for more]
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Monster Menagerie: Rise of the Goblinoids

Monster Menagerie: Rise of the Goblinoids


Welcome to the Rise of the Goblinoids, the fourth in our line of Monster Menagerie monster books. Each volume in this line presents a small set of monsters tied to a single theme, but spread over a range of CRs. For Rise of the Goblinoids, that theme is goblins and all the strange things descended from one of the most prolific of monstrous species. In addition to goblins...   [click here for more]
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Monster Menagerie: The Kingdom of Graves

Monster Menagerie: The Kingdom of Graves


Welcome to the Kingdom of Graves, the second in our line of Monster Menagerie monster books for use with the Pathfinder Roleplaying Game. Each volume in this line presents a small set of monsters tied to a single theme, but spread over a range of CRs. For the Kingdom of Graves, that theme is undead with a place at court. Rather than a random collection...   [click here for more]
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Monster Menagerie: Threats From Beyond

Monster Menagerie: Threats From Beyond


Welcome to Threats From Beyond, the twelfth in our line of Monster Menagerie bestiaries. Each volume in this line presents a small set of monsters tied to a single theme, but spread over a range of CRs. For the Threats From Beyond, that theme is outsiders. Rather than just present another set of pitchfork-toting fiends, author Sam Hing has put together an awesome set of outsider oddities...   [click here for more]
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Monster Menagerie: Winter Ravagers

Monster Menagerie: Winter Ravagers


Welcome to Winter Ravagers, the first in Rogue Genius Games' Monster Menagerie line of monster products. The plan is for every Monster Menagerie to offer a set of monsters that match a theme, with full write-ups, simple index card style summaries for use at the game table, and printable standee figures for every monster. But while future versions will feature typical fantasy...   [click here for more]
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The Genius Guide to Gruesome Undead Templates

The Genius Guide to Gruesome Undead Templates


Gruesome undead templates are quick, easy options a GM can add to nearly any undead monster, to create creatures with whole new themes and abilities. A GM can use these as threats that are less familiar to experienced players, clues or elements for a specific background story, or to just have new boss undead to be the focus of a climactic final battle. All the gruesome templates are designed to play...   [click here for more]
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The Genius Guide to Simple Monster Templates

The Genius Guide to Simple Monster Templates


You can never have too many monster options. It's a truism of running a campaign. Not only do you want to keep your players guessing and keep creating new challenges for them, but you also very likely want a broad range of thematic choices from which to draw. It's not enough to have just a few CR 5 choices. Instead, these gamers want a few CR choices for every type, theme, and role a monster might...   [click here for more]
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Everyman Iconics: Kyr'shin

Everyman Iconics: Kyr'shin


Battle with style! An all-new product line by Everyman Gaming, LLC, Everyman Iconics takes one of the recurring characters illustrated throughout Everyman Gaming’s library of products and provides information about the character like never before, including a detailed backstory, a full 20-level character build, and stat blocks for GMs and players to use the Iconic at every level of play....   [click here for more]
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Four Horsemen Present: Abstraction Golems Expanded

Four Horsemen Present: Abstraction Golems Expanded


FOUR HORSEMEN PRESENT: ABSTRACTION GOLEMS EXPANDED! In conjunction with d20PFSRD and Rogue Genius Games, the Four Horsemen have developed some out-of-the-box golems perfect for creating interesting scenarios for even the most experienced players! Run, don't walk, to pick up this volume which offers abstraction golem templates such as Fate, Hatred, and War! ...   [click here for more]
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Four Horsemen Present: Animated Traps Expanded

Four Horsemen Present: Animated Traps Expanded


It's a Trap!! FOUR HORSEMEN PRESENT: ANIMATED TRAPS EXPANDED! In conjunction with d20PFSRD and Rogue Genius Games, the Four Horsemen have developed some animated ambushes perfect for surprising any party! Be sure to make a Perception check before you pick up this volume which offers the alarming wooden door trap (which slams itself on the unwitting explorer), the holding chamber of blades (which paralyzes...   [click here for more]
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Four Horsemen Present: Gruesome Aberrations

Four Horsemen Present: Gruesome Aberrations


Four Horsemen Present: Gruesome Aberrations! In conjunction with d20PFSRD and Rogue Genius Games, the Four Horsemen have put together some frightening new options, perfect for adding some horror to your games or just throwing your players for a loop! Behold the Bound Horror, the Eternal, the Fleshwarper, and a mythic threat, the Old One. Gruesome templates you can...   [click here for more]
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Four Horsemen Present: Gruesome Constructs

Four Horsemen Present: Gruesome Constructs


FOUR HORSEMEN PRESENT: GRUESOME CONSTRUCTS! In conjunction with d20PFSRD and Rogue Genius Games, the Four Horsemen have built a set of horrifying after-market additions for constructs that'll have your players asking for a recall! This product offers new made-to-order templates to turn constructs into an Abandoned (a shield guardian gone horribly wrong), a mythic and sadistic Insane...   [click here for more]
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Four Horsemen Present: Gruesome Fey

Four Horsemen Present: Gruesome Fey


FOUR HORSEMEN PRESENT: GRUESOME FEY In conjunction with d20pfsrd and Rogue Genius Games, the Four Horsemen have decided to put an end to cute little creatures with glittering wing dust and pastel hair. These are the Grimm fey who taught humans not to go into the woods at night! The illusion-warping Believer, mythic Exiled Lord, hungering Faded, and sadistic Macabre will remind players they are only...   [click here for more]
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Four Horsemen Present: Gruesome Oozes

Four Horsemen Present: Gruesome Oozes


FOUR HORSEMEN PRESENT: GRUESOME OOZES! In conjunction with d20PFSRD and Rogue Genius Games, the Four Horsemen have developed some slimy scares perfect for proving not everything shiny is treasure! Run, don't walk, to pick up this volume which offers the otherworldly Intruder (which unmakes reality in its wake), the self-aware Emulation (hollowing out its victims from within), the...   [click here for more]
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Four Horsemen Present: Minmaxed Monsters

Four Horsemen Present: Minmaxed Monsters


Four Horsemen Present: Minmaxed Monsters Sometimes the Bad Guys Need Optimization Too! In conjunction with d20PFSRD.com and Rogue Genius Games, the Four Horsemen bring you their latest release! Look, we’re not suggestion a GM should have an adversarial relationship with the players. The GM has all the power, and can simply make a monster immune to all attacks and able to kill anything at...   [click here for more]
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Four Horsemen Present: Monsters Under the Bed

Four Horsemen Present: Monsters Under the Bed


Four Horsemen Present: Monsters Under the Bed Wanting a Glass of Water is the Least of Your Problems! In conjunction with d20PFSRD.com and Rogue Genius Games, the Four Horsemen bring you horrifying new options! Running games for children is often more difficult than it sounds, but can be an incredibly rewarding experience. Unfortunately, the vast majority of monsters available for the Pathfinder...   [click here for more]
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Monster Menagerie Seasonal Stars: Pumpkin Stalker

Monster Menagerie Seasonal Stars: Pumpkin Stalker


This first entry in the "Monster Menagerie: Seasonal Stars" line offering a template for single horror-themed concept, the pumpkin-headed horror that often inspires campfire tales and local legends. Appropriate as an ongoing threat separate from an adventure's main plot (and able to continue to be a threat even after PC's kill it the first time) or the climactic final battle in a long adventure...   [click here for more]
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Monster Menagerie: A Council of Genies

Monster Menagerie: A Council of Genies


You've Been Called Before the Council! Genies are creatures of ancient extraplanar cultures able to call upon vast innate magics, command the elements, and draw upon the wisdom of the ages. They are also often capricious, driven, and unwilling to consider the concerns of lesser beings. They are, in short, perfect foils for a band of overconfident adventurers! You can never have too many of such magnificent...   [click here for more]
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Monster Menagerie: Faeries of the Fringe

Monster Menagerie: Faeries of the Fringe


Welcome to Faeries of the Fringe, the tenth in our Monster Menagerie line of monster books. Each volume in this line presents a small set of monsters tied to a single theme, but spread over a range of CRs. For Faeries of the Fringe that theme is fey folk who dwell off the mainstream (and are often tied to niche environments the way more common fey are tied...   [click here for more]
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Monster Menagerie: Horrors of the Aboleth

Monster Menagerie: Horrors of the Aboleth


“Just when you thought it was safe to adventure in the water!” Aboleth are an empire of entirely inhuman intelligences who are older, smarter, and more vile than most land-based races. This book assumes that a race as old and powerful as aboleth, and as prone to manipulating and transmogrifying other races, is going to have a great deal more in their empire than just their core race and...   [click here for more]
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Monster Menagerie: Kith of the Harpy Queen

Monster Menagerie: Kith of the Harpy Queen


Welcome to Kith of the Harpy Queen, the fifth in our line of monster books called Monster Menagerie. Each volume in this line presents a small set of monsters tied to a single theme, but spread over a range of CRs. For Kith of the Harpy Queen that theme is variants of the classic winged female monster. As an added bonus, author Sam Hing has put together an awesome set of...   [click here for more]
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Monster Menagerie: Lurkers in the Dark

Monster Menagerie: Lurkers in the Dark


Dwell in Darkness Monster Menagerie: Lurkers in the Dark sheds light on whole new worlds of the Dark Folk. Within its dimmed pages you will find: *New races of dark folk, including the dark dweomerthief, dark piper, dark reeker, dark regent, and dark tatterdemalion. *The dark hound, an eerily quiet canine companion to many who dwell in sunless lands. *Dark folk history, alchemical items,...   [click here for more]
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Monster Menagerie: The Construct Companion

Monster Menagerie: The Construct Companion


“I saw the angel in the marble and carved until I set him free.” - Michelangelo Written by Pathfinder design veterans, including the winner of RPG Superstar 2013, Steven T. Helt. In this book you will find: New constructs to use as both antagonists and resources including animated objects, colossi, golems, and constructs. Rules for customizing existing constructs, and for creating...   [click here for more]
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Monster Menagerie: The Swarminomicon

Monster Menagerie: The Swarminomicon


The Pitter-Patter of Tiny Feet! Or the flutter of diminutive wings and the glint of beady eyes, or even the slavering of a hundred miniature mouths, the early warning signs of a swarm nearby are easily overlooked. Often seen as a low-level dungeon annoyance, swarms are a flexible idea supported by rules that can be applied to adventures of any scope or level. All you need as a few extra examples!...   [click here for more]
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Monster Menagerie: Troops

Monster Menagerie: Troops


Onward! Forward! To Battle! In battle, chaos reigns supreme. The lamentations of siege weapons blare across the plains while the sound of hundreds—perhaps thousands—of clashing blades rings through the air. Individuals band together into troops, forming a single unit that for all intents and purposes acts as a single monster. Troops are constructed similarly to swarms, made up of many...   [click here for more]
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Nine Hells Adult Coloring Book

Nine Hells Adult Coloring Book


Coloring This Will Be Hell! The Nine Hells Coloring Book takes a fairly grim topic… Hell itself… and makes it fun! Artist and author Jacob Blackmon presents his (monochrome) vision of the Nine Hells and some relevant background and Pathfinder Roleplaying game rules. But the main purpose here is to challenge those who think Hell is a GREAT topic for a coloring book to pick up their hues...   [click here for more]
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Talented Bestiary Preview!

Talented Bestiary Preview!


The Genius Guide to the Talented Bestiary takes the idea of easily customizable options from our Talented Heroes line, and applies it to monsters! It's going to be an awesome book that allows GMs to quickly and simply make exactly the monsters they need, and give even players with an encyclopedic knowledge of other Bestiaries a sense of wonder (and fear) again! But don't just take...   [click here for more]
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The Genius Guide to Gruesome Dragons

The Genius Guide to Gruesome Dragons


Gruesome is Good Dragons are incredibly dangerous threats, but their very popularity robs them of suspense. They fly, they have breath weapons, and you don’t want to get caught next to one when it full attacks. The idea behind gruesome dragons is to make them more interesting for players and GMs. Rather than face yet another color-coded dragon encounter, the players find themselves facing...   [click here for more]
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The Genius Guide to Gruesome Giants

The Genius Guide to Gruesome Giants


The Genius Guide to Gruesome Giants presents new templates, feats, and alternative class feature options to add to any giant. All of these gruesome templates are designed to play into a specific fearsome idea and provide an extra dose of horror for encounters with giants, such as a massive foes wrapped in rotting limbs, or insane walking vivisections sharing glimpses of alien worlds. Create creatures...   [click here for more]
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The Genius Guide to Simple Class Templates for Monsters

The Genius Guide to Simple Class Templates for Monsters


These Monsters Have Class! It Just Got Easier to Make an Encounter Harder! Whether it’s the shaman of a pack of lizardmen, a group of gnoll mystics from the blasted deserts of Ankhara, or a succubus temptress one step more dangerous than her sisters, sometimes you just need to spice up a monster! Just slapping the advanced template on a creature often isn’t very interesting, but actually...   [click here for more]
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The Genius Guide to the Talented Bestiary

The Genius Guide to the Talented Bestiary


Make More Monsters! The Genius Guide to the Talented Bestiary is more than just another book of monsters (though we have that too!). The monster creation rules detail the step by step streamlined process for determining a monster’s base statistics. These allow you to quickly and easily design a monster of any size and challenge rating, making unique and balanced threats for your...   [click here for more]
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Veranthea Codex: Lost Legends of Urethiel

Veranthea Codex: Lost Legends of Urethiel


The Enchanted Continent offers much to practitioners of magic and masters of the martial arts, but Urethiel’s greatest resources are the legends and myths rife in its teahouses and taverns. Never before have so many of these tales been gathered in one place, each brought to life with beautiful illustrations so that their stories ring true in the minds of players for time immemorial! Inside...   [click here for more]
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Veranthea Codex: Master in Irons, Shojo Matsumo (NPC) - FREE PDF

Veranthea Codex: Master in Irons, Shojo Matsumo (NPC) - FREE PDF


Master in Irons Cursed and in service to the emperor, His Personage of Golden Fortitude, Shojo Matsumo, a thug and a brute, bound himself in irons to remind him of his promise to serve. Under the emperor's tutelage, Shojo learned to focus his mind and his rage into a refined style. Using the powers of his curse he learned to grow his limbs for extra reach, if only for a few moments. Now in charge...   [click here for more]
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