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#1 With a Bullet Point: 3 Things Made From Crabmen

#1 With a Bullet Point: 3 Things Made From Crabmen


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With A Bullet Point: 4 Ghostbusting Items

#1 With A Bullet Point: 4 Ghostbusting Items


Sometimes rules supplements read like the world-setting bible of frustrated novelists. Although solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 5 Abilities for Dragonhide Armor

#1 With a Bullet Point: 5 Abilities for Dragonhide Armor


Sometimes RPG rules supplements seem to have as much world setting information as they do game mechanics. While solid world-building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't want to slog through a page of history for every magic weapon. Sometimes all that's needed...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 5 Handy Haversacks

#1 With a Bullet Point: 5 Handy Haversacks


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 5 Magic Abilities For Cold   Iron Weapons

#1 With a Bullet Point: 5 Magic Abilities For Cold Iron Weapons


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 5 Magic Witch's Daggers

#1 With a Bullet Point: 5 Magic Witch's Daggers


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't have time to slog through a page of history for every magic weapon. Sometimes all that's needed are a few cool...   [click here for more]
Rogue Genius Games  $0.50

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#1 With a Bullet Point: 5 Silver Weapon Magic Properties

#1 With a Bullet Point: 5 Silver Weapon Magic Properties


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $2.00

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#1 With a Bullet Point: 6 Nonmagic Special Qualities for Weapons

#1 With a Bullet Point: 6 Nonmagic Special Qualities for Weapons


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 6 Powers for the Legendary   Weapons of Mythic Characters

#1 With a Bullet Point: 6 Powers for the Legendary Weapons of Mythic Characters


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 7 Magic Firearm Properties

#1 With a Bullet Point: 7 Magic Firearm Properties


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 7 Stupid Weapon Designs

#1 With a Bullet Point: 7 Stupid Weapon Designs


Sometimes RPG rules supplements seem to have as much world setting information as they do game mechanics. While solid world-building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't want to slog through a page of history for every magic weapon. Sometimes all that's needed...   [click here for more]
Rogue Genius Games  $1.00

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Krazy Kragnar's Magic Staff Emporium

Krazy Kragnar's Magic Staff Emporium


Krazy Kragnar is a trickster, merchant, dealmaker, survivor, and, of course, goblin. As a master trader, his career has a long and colorful history, much of which should not be repeated in polite company. Kragnar first came to prominence when he began a line of used chariot yards (the merchandise for which is detailed in The Genius Guide to Loot 4 Less Volume 7: Krazy Kragnar’s Used Chariots)....   [click here for more]
Rogue Genius Games  $3.99

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SGG Presents: A Brace of Pistols

SGG Presents: A Brace of Pistols


Welcome to A Brace of Pistols, the first firearms-based product in the new Super Genius Presents line of books. Each of the products in this line is the strong vision of a single game designer, bypassing the normal planning, development, and revision process used for most Super Genius Games products. While we consider those processes to be a major part of maintaining...   [click here for more]
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The Genius Guide to Apeiron Staves

The Genius Guide to Apeiron Staves


What In The World Are Apeiron (pronounced a-pay-ron) Staves? Simply put, they are to spellcasters what a magic sword is to a fighter. They are weapons of war used by the magically inclined to blast away that which ails them. Where the swordmaster passes down his blade to his favorite student, so too does the master wizard pass his apeiron stave down to his star apprentice. Apeiron...   [click here for more]
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The Genius Guide to Loot 4 Less Vol. 10: Fezzes Are Cool!

The Genius Guide to Loot 4 Less Vol. 10: Fezzes Are Cool!


Welcome to the tenth book in the Loot 4 Less line, in which we deal exclusively with items that have a cost to consumer of 2,500 gp or less. And to increase the level of difficulty in terms of providing you with low-cost items, we also don’t deal in one-shot (or even two- or three-shot) magic items. Here in Volume X: Fezzes Are Cool, we’re looking at a narrow range of wondrous...   [click here for more]
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The Genius Guide to Loot 4 Less Vol. 1: Armor and Weapons

The Genius Guide to Loot 4 Less Vol. 1: Armor and Weapons


Welcome to the first book in the Loot 4 Less line, where we deal exclusively in items with a cost-to-consumer of 2,500 gp or less. That's right: no epic artifacts, rods of eleventy parts or even typical moderate magic items here. This is a forum for the cheapest of the cheap, and that's it. And just to up the level of difficulty, we also don't deal in one-shot (or even two- or three-shot) magic...   [click here for more]
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The Genius Guide to Loot 4 Less Vol. 2: Pretty, Pretty, Rings

The Genius Guide to Loot 4 Less Vol. 2: Pretty, Pretty, Rings


Welcome to the second book in the Loot 4 Less line, where we deal exclusively in items with a cost-to-consumer of 2,500 gp or less. That's right: no epic items, twelve-spell staves or even moderate magic items here. This is a forum for the cheapest of the cheap, and that's it. And just to up the level of difficulty, we also don't deal in one-shot (or even two- or three-shot) magic items. No...   [click here for more]
Rogue Genius Games  $3.99

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The Genius Guide to Loot 4 Less Vol. 3: Hot Rods

The Genius Guide to Loot 4 Less Vol. 3: Hot Rods


Welcome to the third volume in the Loot 4 Less line, in which we deal exclusively in items with a cost-to-consumer of 2,500 gp or less. And just to up the level of difficulty, we also don't deal in one-shot (or even two- or three-shot) magic items. Here in Volume 3: Hot Rods, we're specifically looking only at magic items that are longer than they are wide. Think of it as the Freudian...   [click here for more]
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The Genius Guide to Loot 4 Less Vol. 4: Fantastic Footwear

The Genius Guide to Loot 4 Less Vol. 4: Fantastic Footwear


Welcome to the fourth book in the Loot 4 Less line, where we deal exclusively in items with a cost-to-consumer of 2,500 gp or less. That's right: no epic items, ice picks of the dwarven gods, or even moderate magic items here. This is a forum for the cheapest of the cheap, and that's it. And just to up the level of difficulty, we also don't deal in one-shot (or even two- or three-shot) magic...   [click here for more]
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The Genius Guide to Loot 4 Less Vol. 5: All You Need Is Gloves

The Genius Guide to Loot 4 Less Vol. 5: All You Need Is Gloves


Welcome to the fifth book in the Loot 4 Less line, where we deal exclusively in items with a cost-to-consumer of 2,500 gp or less. That's right: no epic items, gauntlets of infinity, or even moderate magic items here. This is a forum for the cheapest of the cheap, and that's it. And just to up the level of difficulty, we also don't deal in one-shot (or even two- or three-shot) magic items. No...   [click here for more]
Rogue Genius Games  $3.99

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The Genius Guide to Loot 4 Less Vol. 6: Cloaks and Daggers

The Genius Guide to Loot 4 Less Vol. 6: Cloaks and Daggers


Here in Loot 4 Less vol. 6: Cloaks and Daggers we're looking at bargain-bin capes and knives that most characters may find useful. Not only do we provide each item with a full description and cost, we've scattered sidebars throughout the book to explain those costs. Each "Behind the Counter" sidebar explains how a price was determined, allowing GMs to apply that logic to other abilities...   [click here for more]
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The Genius Guide to Loot 4 Less Vol. 7: Krazy Kragnar's Used Chariots

The Genius Guide to Loot 4 Less Vol. 7: Krazy Kragnar's Used Chariots


Welcome to the seventh in our line of Loot 4 Less books, where we deal exclusively in items with a cost-to-consumer of 2,500 gp or less. That's right: no epic equipment, Chariots of Apollo, or even moderate magic items here. This is a forum for the cheapest of the cheap, and that's it. And just to up the level of difficulty, we also don't deal in one-shot (or even two- or three-shot)...   [click here for more]
Rogue Genius Games  $3.99

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The Genius Guide to Loot 4 Less Vol. 8: Belt One On

The Genius Guide to Loot 4 Less Vol. 8: Belt One On


Welcome to the eighth book in the Loot 4 Less line, where we deal exclusively in items with a cost-to-consumer of 2,500 gp or less. That's right, no epic equipment, girdles of titan strength, or even moderate magic items here. This is a forum for the cheapest of the cheap, and that's it. And just to up the level of difficulty, we also don't deal in oneshot (or even two- or three-shot) magic...   [click here for more]
Rogue Genius Games  $3.99

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The Genius Guide to Loot 4 Less Vol. 9: Bell, Book, & Candle

The Genius Guide to Loot 4 Less Vol. 9: Bell, Book, & Candle


Welcome to the ninth book in the Loot 4 Less line, in which we deal exclusively with items that have a cost to consumer of 2,500 gp or less. And to increase the level of difficulty in terms of providing you with low-cost items, we also don't deal in one-shot (or even two- or three-shot) magic items. Here in Volume IX: Bell, Book, & Candle, we're looking at a narrow range...   [click here for more]
Rogue Genius Games  $3.99

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The Genius Guide to Loot 4 Less: Things That Make You Go Boom

The Genius Guide to Loot 4 Less: Things That Make You Go Boom


Equipping low-level characters in the Pathfinder Roleplaying Game can be a little dull - they have limited resources, and magic items cost a lot of gold. Written by industry veterans and Pathfinder contributors Owen K.C. Stephens and Stan!, this book contains an incredible array of permanent magic items each of which costs 2,500 gp or less. The Loot 4 Less books are some of the best-selling...   [click here for more]
Rogue Genius Games  $6.99

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The Genius Guide to Relics of the Godlings

The Genius Guide to Relics of the Godlings


Mythology is full of heroes who carried one or two amazing items throughout their adventuring careers. Sometimes the acquisition of the item marked the hero as special from the beginning (such as King Arthur pulling the sword from the stone), and in other cases the items were gained as part of an early adventure (Hercules killed the Nemean lion as the first of his Twelve Labors, and thereafter wore...   [click here for more]
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The Genius Guide to Relics of the Godlings II

The Genius Guide to Relics of the Godlings II


Mythology is full of heroes who carried one or two amazing items throughout their adventuring careers. Sometimes the acquisition of the item marked the hero as special from the beginning, or is the catalyst for the heroes early adventures. Often, special magic items are given to heroes by the gods (Perseus famously receives gifts ranging from Hades’ helm of invisibility to Hermes’ winged...   [click here for more]
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The Genius Guide to Rune Staves and Wyrd Wands

The Genius Guide to Rune Staves and Wyrd Wands


Welcome to the first Genius Guide product to present a whole new class of magic items, the titular rune staves and wyrd wands. In many ways this book is an offshoot of our Loot 4 Less line of magic item books, the main difference being the items presented in Rune Staves and Wyrd Wands aren't restricted to a 2,500 gp limit. Indeed, rules included here can be used to create items...   [click here for more]
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The Genius Guide to What's In My Pocket? Part Deux

The Genius Guide to What's In My Pocket? Part Deux


Sometimes a GM wants to spark some interest and mystery via some object the player characters find. Even without handing out a major magic item, a GM can make a world seem more in-depth by providing some colorful items that suggest they have a back-story behind them. To assist in such efforts, this second volume of The Genius Guide to What’s in My Pocket? provides some more odd little...   [click here for more]
Rogue Genius Games  $2.99

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Krazy Kragnar's Black Market Magic Items

Krazy Kragnar's Black Market Magic Items


The goblin known as Krazy Kragnar has a long and colorful history, not all of which has yet to be chronicled. Always quick to make a deal, take a risk, and turn a profit, Kragnar first came to prominence when he began a line of used-chariots yards (the merchandise for which is detailed in The Genius Guide to Loot 4 Less Volume 7: Krazy Kragnar's Used Chariots). When that operation was shut down...   [click here for more]
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The Genius Guide to What's in my Pocket?

The Genius Guide to What's in my Pocket?


It’s fairly common for randomly generated treasure to include a few mundane or low-value items. While these may be appreciated and hoarded for the few coins they can raise at low-levels, fairly early in most campaigns players stop caring much about items taken from the standard equipment tables (players only appreciate so many sunrods). However, sometimes a GM wants to spark some interest and...   [click here for more]
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#1 With a Bullet Point: 6 New Exotic and Martial Swords

#1 With a Bullet Point: 6 New Exotic and Martial Swords


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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Four Horsemen Present: Mythic Magic Expanded

Four Horsemen Present: Mythic Magic Expanded


FOUR HORSEMEN PRESENT: MYTHIC MAGIC EXPANDED Created in conjunction with d20PFSRD and Rogue Genius Games, the Four Horsemen are ready to show you how to do more with Mythic Magic than just expend a point from a pool! With Mythic Magic Expanded, you learn the secrets of Blood Rituals, gather worshipers together to call on Mortal Faith, weave your sagas into near reality with Storytelling, empower the...   [click here for more]
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Four Horsemen Present: Technomagic - Hybrid Magic Items

Four Horsemen Present: Technomagic - Hybrid Magic Items


FOUR HORSEMEN PRESENT: TECHNOMAGIC - HYBRID MAGIC ITEMS ANY SUFFICIENTLY ADVANCED TECHNOLOGY IS BETTER WITH MAGIC! In conjunction with d20PFSRD and Rogue Genius Games, the Four Horsemen present you with the ultimate guide to mixing magic and technology! With Technomagic: Hybrid Magic Items you learn all the ways super-science and sorcery can combine! Can a living harness protect you from a chainsaw...   [click here for more]
Rogue Genius Games  $3.95

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Krazy Kragnar's Alchemical Surplus Shop

Krazy Kragnar's Alchemical Surplus Shop


The world's ultimate goblin entrepreneur is back! His previous business (detailed in Loot 4 Less, vol. 7: Krazy Kragnar's Used Chariots) was closed after a dwarven nobleman perished in a freak houda accident. Now Krazy Kragnar returns with a whole new business plan-he is the owner and chief salesman of the Alchemical Surplus Shop, a place that buys alchemist fire that's past its use-by date,...   [click here for more]
Rogue Genius Games  $3.99

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Relic Files: From Beyond the Stars I

Relic Files: From Beyond the Stars I


Drawing on the rules presented in the Genius Guide to Relics of the Godlings I and II, the Relic Files bring new magic items to your game table. Drawing on mythology and traditional fantasy tropes, each Relic Files PDF presents a new relic suitable for use in most fantasy campaigns. Brinda inspected the strange orb. It shimmered like polished steel. She drew her finger across the surface and watched...   [click here for more]
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Relic Files: From Beyond the Stars II

Relic Files: From Beyond the Stars II


Utilizing the rules presented in The Genius Guide to Relics of the Godlings and The Genius Guide to Relics of the Godlings II, the Relic Files brings new magic items to your game table. Drawing on mythology and traditional fantasy tropes, each Relic File PDF presents a new relic suitable for use in most fantasy campaigns. Relic Files: From Beyond the Stars is a series of short PDFs that blends elements...   [click here for more]
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Relic Files: Manticore Power Armor

Relic Files: Manticore Power Armor


Eat Flechette! The A-OSM Model XI Manticore is well-respected throughout the Core Systems as a power armor that brings strength without sacrificing speed or protection! Popular among Meteor Baron militias, Planetary Tech-Kings, and Core System arena fighters, the XI Manticore is more than a match for anyone who can’t afford the advantage of real power. Or at least, that's what the advertising...   [click here for more]
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Relic Files: Treasures of Camelot I

Relic Files: Treasures of Camelot I


Drawing on the rules presented in the Genius Guide to Relics of the Godlings I and II, the Relic Files bring new magic items to your game table. Drawing on historical myth and traditional fantasy tropes, each Relic Files PDF presents a new relic suitable for use in most fantasy campaigns. Merlin looked hard at Arthur. “Those are precious gifts! Do not treat them lightly, particularly the scabbard.”...   [click here for more]
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Relic Files: Treasures of Camelot II

Relic Files: Treasures of Camelot II


Drawing on the rules presented in the Genius Guide to Relics of the Godlings I and II, the Relic Files bring new magic items to your game table. Drawing on historical myth and traditional fantasy tropes, each Relic Files PDF presents a new relic suitable for use in most fantasy campaigns. Bedivere stumbled backward, reaching for a discarded goblin blade, but his enemy was faster and kicked the sword...   [click here for more]
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Relic Files: Treasures of Camelot III

Relic Files: Treasures of Camelot III


Drawing on the rules presented in the Genius Guide to Relics of the Godlings I and II, the Relic Files bring new magic items to your game table. Drawing on historical myth and traditional fantasy tropes, each Relic Files PDF presents a new relic suitable for use in most fantasy campaigns. Knights of the Pendragon ... there were three of them. “Damnit,” Bror swore. The orc warlord ran forward...   [click here for more]
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Relic Files: Treasures of the Earth I - Svarduun

Relic Files: Treasures of the Earth I - Svarduun


You Want Me To Drop The Hammer?! Based on the rules presented in The Genius Guide to Relics of the Godlings I & II the Relic Files brings new magic items to your game table. Drawing on historical myth and traditional fantasy tropes, each Relic File PDF presents a new relic suitable for use in most fantasy campaigns. Forged by the First Smiths from the purest ore, Svarduun - The Black...   [click here for more]
Rogue Genius Games  $1.00

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Starfarer's Codex: Planetary Explorers' Essential Equipment

Starfarer's Codex: Planetary Explorers' Essential Equipment


It’s a Big Universe Out There. Explore It! But make sure you have the essential equipment you’ll need to get the job done! From aerial survey drones and perimeter fences to beastblind amulets, cryostorage, and even the mobile command station, this Starfinder Codex has the technological gear, magic items, hybrid items, and vehicles you need to go where no PC has gone before! ...   [click here for more]
Rogue Genius Games  $3.95

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Ultimate Occult

Ultimate Occult


Kill Things With Your Mind! There’s a long history of mental powers in fantasy roleplaying games—beloved by some, hated by others. In the Pathfinder Roleplaying Game rather than have psionic powers, with their own rules and a science-fiction tone, the game introduced psychic magic in Pathfinder Roleplaying Game Occult Adventures. For people who prefer psychic magic, but don’t want...   [click here for more]
Rogue Genius Games  $9.95

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