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Publisher |
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Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s needed are a... [click here for more] |
Rogue Genius Games |
$1.00
|
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s needed are a... [click here for more] |
Rogue Genius Games |
$1.00
|
Sometimes rules supplements read like the world-setting bible of frustrated novelists. Although solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s needed are... [click here for more] |
Rogue Genius Games |
$1.00
|
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s needed are a... [click here for more] |
Rogue Genius Games |
$1.00
|
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't have time to slog through a page of history for every magic weapon. Sometimes all that's needed are a few cool... [click here for more] |
Rogue Genius Games |
$1.00
|
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s needed are a... [click here for more] |
Rogue Genius Games |
$1.00
|
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't have time to slog through a page of history for every magic weapon. Sometimes all that's needed are a few cool... [click here for more] |
Rogue Genius Games |
FREE
|
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s needed are... [click here for more] |
Rogue Genius Games |
$1.00
|
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s needed are... [click here for more] |
Rogue Genius Games |
$1.00
|
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s needed are... [click here for more] |
Rogue Genius Games |
$1.00
|
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s needed are... [click here for more] |
Rogue Genius Games |
$1.00
|
Sometimes rules supplements read like the world-setting bible of frustrated novelists. Although solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s needed are... [click here for more] |
Rogue Genius Games |
$1.00
|
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s needed are a... [click here for more] |
Rogue Genius Games |
$1.00
|
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s needed are... [click here for more] |
Rogue Genius Games |
$1.00
|
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s needed are a... [click here for more] |
Rogue Genius Games |
$1.00
|
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s... [click here for more] |
Rogue Genius Games |
$1.00
|
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s needed are... [click here for more] |
Rogue Genius Games |
$1.00
|
52 IN 52 PREORDER and BONUS MEGABUNDLE
The 52 in 52 program gives you a new gaming product a week, every week, throughout 2020. Each product is written or developed by RPG veteran Owen K.C. Stephens (Star Wars Saga Edition, Starfinder, Dungeon & Dragons, Fantasy AGE, Wheel of Time RPG, EverQuest RPG, and many more!).
Every one of the 52 products is presented in four versions to cover four popular... [click here for more] |
Rogue Genius Games |
Pay What You Want
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Heroes and heroines in fantasy fiction have a long struggled under the chilling influence of curses, powerful forces beyond their control whose effects they could never escape. From classic fairytales like Beauty and the Beast to modern fantasy stories like Ladyhawke, the tasks arrayed before the heroes, and their bravery at confronting them, are brought into sharp focus by the heroes' own known weaknesses,... [click here for more] |
Rogue Genius Games |
$3.99
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The alchemist class represents a trope common in adventure fiction, if not fantasy fiction: the mad scientist. From Mary Shelley's Frankenstein to The Strange Case of Dr Jekyll and Mr Hyde, many of the classic works of fiction that helped build the framework from which most fantasy RPGs hang include the inventor or scholar who is clearly dabbling in matters beyond mundane science. Coupled with the... [click here for more] |
Rogue Genius Games |
$3.99
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Behold the Power of the Arcane!
The arcanist is a new hybrid class, combining elements of the two ultimate arcane spellcasters: sorcerer and wizard. Arcanists may be court advisors, cunning enchanters, fiery combat mages, or delvers in secrets mortals were not meant to know.
Pathfinder® Roleplaying Game: Advanced Class Guide™ provides some options for specializing arcanists through exploits and... [click here for more] |
Rogue Genius Games |
$3.95
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The Advanced Player's Guide introduced six new base classes. One of these new classes is the cavalier: the mounted knight whose power comes as much from the conviction of his ideals, the oaths that he swears, and the challenges that he makes as it does from sheer force of arms. The cavalier class also introduces the concept of cavalier orders-the cavalier chooses one order from among the six... [click here for more] |
Rogue Genius Games |
$3.99
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Although summoners might not seem as if they're rooted in mythology and popular fantasy literature, they represent the iconic character that accomplishes much with the aid of a powerful, otherworldly ally (or sometimes slave). Aladdin and his genie, the king and the witch Zoulvisia, the tale of the genie of the bronze ring (from The Blue Fairy Book by Andrew Lang), and even the tall tales of... [click here for more] |
Rogue Genius Games |
$3.99
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“Damn ye, you are a sneaking puppy, and so are all those who will submit to be governed by laws which rich men have made for their own security.” – “Black” Sam Bellamy, Pirate
Sometimes you just want, to paraphrase H.L. Mencken, to spit upon your hands, hoist the black flag, and begin slitting throats. Of course, that’s frowned upon in polite society. But there’s nothing... [click here for more] |
Rogue Genius Games |
$3.99
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The inquisitor represents a common trope found in fantasy stories, mythology, and to a lesser extent history-the driven warrior fighting for a religious cause. From Samson and the judges of the Old Testament to the Twelve Peers of Charlemagne, the Knights of the Round Table, Saladin, Gochiin no Tajima, and Saito Musashibo Benkei, stories of the religious warrior are commonplace. Modern fantasy stories... [click here for more] |
Rogue Genius Games |
$3.99
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The Advanced Player’s Guide introduced the cavalier as a new class: the mounted knight whose power comes as much from the conviction of his ideals, the oaths that he swears, and the challenges that he makes as it does from sheer force of arms. The cavalier class is flexible and customizable through the use of cavalier orders—a themed focus for the character built around the ideas of a chivalric... [click here for more] |
Rogue Genius Games |
$3.99
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The power of a witch comes from her patron, a mysterious force that extends this power for its own mysterious purposes. Witches gain bonus spells from their patrons, based on the arena of concern the patron is focused on. However it seems odd that hexes, the lynchpin powers of the witch class, are not affected by a witch’s choice of patron. To add one more level of customization, and help distinguish... [click here for more] |
Rogue Genius Games |
$3.99
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There are many reasons to kill ...
The slayer is a new hybrid class, combining elements of the ranger and rogue. Slayers can be assassins, executioners, soldiers, or just skilled murderers. Pathfinder® Roleplaying Game: Advanced Class Guide™ provides some options for specializing slayers through archetypes, but space restrictions preclude delving into all the possible ways a slayer might... [click here for more] |
Rogue Genius Games |
$3.99
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"Bless YOU!"
Warpriests combine the divine and magical elements of the cleric with the martial prowess of the fighter. Advanced Options: Warpriest Blessings provides new blessings based upon the animal and terrain domains, as well as cleric domains from previous Rogue Genius Games releases. ... [click here for more] |
Rogue Genius Games |
$3.99
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Witches in fantasy fiction have a long tradition of amazing and often frightening powers that they can use to aid friends, annoy pests, or outright destroy foes. From the magic feasts of Circe in the Odyssey and the dragon-form of the wicked queen in Sleeping Beauty to the flying monkeys of the Wicked Witch of the West, witches in fantasy fiction have a broad range of allies and abilities from which... [click here for more] |
Rogue Genius Games |
$3.95
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A Talented Witch
This NPC is fully fleshed out through 19th level, using the rules from The Genius Guide to the Talented Witch. Able to be a cunning enemy or valued ally, this Talented Adventurer fills the witch's role, but perhaps not in exactly the way PCs will expect!
Marena Lenoire, Blessed Priestess
The Blessed Priestess is a benign healer and a pacifist, winning the hearts... [click here for more] |
Rogue Genius Games |
$3.95
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Rock on with Everyman Archetypes: Skald! From the mind behind Everyman Archetypes: Swashbuckler and introducing all-new author Justin Whitley, Everyman Archetypes: Skald provides all new options for the Pathfinder Roleplaying Game's heavy-metal performing class. Within Everyman Archetypes: Skald, you will find:
Six all-new skald archetypes, including the... [click here for more] |
Rogue Genius Games |
$1.99
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Prepare to buckle your swash with Everyman Archetypes: Swashbuckler! From the mind behind the Pact Magic Unbound series and Guidance, Everyman Archetypes: Swashbuckler provides all-new options for the Pathfinder Roleplaying Game's most cinematic melee class. Within Everyman Archetypes: Swashbuckler, you will find:
Six all-new swashbuckler archetypes,... [click here for more] |
Rogue Genius Games |
$1.99
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By Sasha Lindley Hall
For the Pathfinder RPG customer who wants a little more, Everyman Gaming is proud to introduce Everyman Minis! Uniting several high-quality Pathfinder RPG freelancers under a single product line, each week a different Everyman Gaming author or freelancer tackles an exciting new topic by creating a miniature product specially designed to scratch that product’s... [click here for more] |
Rogue Genius Games |
$2.95
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New from Everyman Gaming, LLC!
Wield the elements like never before with Everyman Options: Kineticist! Within, you will find:
Psychokineticists; kineticists who manipulate the raw psychic energy of the Dimension of Dreams in order to command an all-new dream element.
Six all-new archetypes, ranging from the destructive elemental blade and elemental marksman to the possesses harbinger and the shapeshifting... [click here for more] |
Rogue Genius Games |
$2.45
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By Alexander Augunas and Margherita Tramontano
Call forth incredible powers with Everyman Options: Shaman Spirits! Whether you commune with the spirits of the apocalypse, seasons, dragons, or the inky darkness between the stars, this installment of Everyman Options is sure to have options that feel both familiar and fresh for your shaman characters. Master 16 new shaman spirit for the shaman hybrid... [click here for more] |
Rogue Genius Games |
$4.95
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By Alexander Augunas
Make music and perform infectious melodies like never before with the latest installment in Everyman Gaming’s hit Everyman Unchained line! Brought to you by the author behind beloved products such as Everyman Unchained: Eidolons, Everyman Unchained: Unchained Cunning, and Everyman Unchained: Fighters comes a rework to everyone’s favorite master of music and performance in... [click here for more] |
Rogue Genius Games |
$9.95
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Call creatures to your summoner's side like never before with Everyman Unchained: Eidolons by Everyman Gaming, LLC! Everyman Unchained: Eidolons is packed with over 40 pages of all-new options for summoners looking to conjure the perfect companion for any adventure, and includes content such as:
12 pages of all-new evolutions based upon existing universal monster abilities as well... [click here for more] |
Rogue Genius Games |
$9.95
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Release the full potential of the unchained monk with Everyman Unchained: Monk Archetypes! From the designer who brought you the Kitsune Compendium, Pact Magic Unbound, and Know Direction's Guidance, Everyman Unchained: Monk Archetypes revises all of the monk archetypes from a number of your favorite Pathfinder Roleplaying Game products to make them compatible with the revised monk class found in Pathfinder... [click here for more] |
Rogue Genius Games |
$2.99
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You've unchained your monk, now make him shine with Everyman Unchained: Monk Archetypes II! This product by Everyman Gaming, LLC finishes the good work of its predecessor by updated a variety of official Pathfinder RPG archetypes to make them compatible with the unchained monk from Pathfinder Roleplaying Game: Pathfinder Unchained as well as several archetypes from other Everyman... [click here for more] |
Rogue Genius Games |
$1.99
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Tinker with the rules of the Pathfinder Roleplaying Game like never before with Everyman Unchained: Skills and Options! In Everyman Unchained: Skills and Options, you'll find:
An all-new skill system designed to increase the number of skill ranks available to characters without sacrificing versatility.
A reimagining of the Favored Class system that helps gives great bonuses to all characters,... [click here for more] |
Rogue Genius Games |
$3.99
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By Alexander Augunas, David N. Ross, and Owen K. C. Stephens
Unleash your Pathfinder RPG! Returning for another installment, our fan-favorite Everyman Unchained line takes aspects of the Pathfinder RPG and adjusts them to enhance their playability and fun! Each Everyman Unchained product includes a small tidbit describing the design decisions made, so you’ll always know whether each Everyman Unchained... [click here for more] |
Rogue Genius Games |
$2.95
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Assassinate your enemies, spy on friend and foe alike, or sneak a bit of poison into an unsuspecting person's meal with Everyman Unchained: Unchained Cunning by Everyman Gaming, LLC. Designed for players looking to further unchain their skillful assassins and rakish rogues, Everyman Unchained: Unchained Cunning continues Everyman Gaming, LLC's best-selling line of class and option updates for use with... [click here for more] |
Rogue Genius Games |
$3.99
|
Unleash your inner rage with the newest release from Everyman Gaming, LLC: Everyman Unchained: Unchained Rage. Perfect for GMs using the unchained barbarian, this product helps GMs apply the unchained rage mechanics with the following mechanics:
Unchained versions of the bloodrager and skald that are built off of the math-light versions of the unchained rage class feature.
Half a dozen rewritten... [click here for more] |
Rogue Genius Games |
$2.99
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FOUR HORSEMEN PRESENT: BASE CLASS: ENGINEER
In conjunction with d20PFSRD and Rogue Genius Games, the Four Horsemen present a new base class, tailored to take golem creation to a whole new level.
PREVIEW!
Crafting and using constructs is a difficult proposition. Constructs are expensive, difficult to repair, and require a certain mastery of spellcasting. The engineer scoffs at such excuses, turning... [click here for more] |
Rogue Genius Games |
$3.95
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Heavenly Options for your Character!
Four Horsemen Present: Celestial Character Options seeks to provide players and game-masters with mechanical options that expand the versatility of creatures touched by the upper planes… wthout restricting them to existing planetouched races. Whether you want to add the native outsider ishvara race, find new favored class options for numerous planar-themed races,... [click here for more] |
Rogue Genius Games |
$4.95
|
FOUR HORSEMEN PRESENT: CHARACTER OPTIONS: GODS IN THE VOID
IA! IA!
In conjunction with d20PFSRD and Rogue Genius Games the Four Horsemen bring your more sci-fi themed character options!
Powerful gods exist in the void—ancient and recondite deities challenging the assumptions of the wisest mortals. Some of these elder powers crush reality by coming too near the mortal reckoning of time and space.... [click here for more] |
Rogue Genius Games |
$3.95
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Four Horsemen Present: Comedic Character Options
A Funny Thing Happened on the Way to the Adventure…
In conjunction with d20PFSRD.com and Rogue Genius Games, the Four Horsemen bring you their latest release!
Sometimes, a game isn’t designed to be the most serious and dramatic of activities. Sometimes, we all just want a laugh. And when the Four Horsemen laugh, it’s usually too late!
Want some... [click here for more] |
Rogue Genius Games |
$3.95
|
Get Good at Being Bad!
Whether you are a GM looking for some options for a campaign's Big Bad Evil Guy, a player in an evil-themed adventure (or a whole set of adventures), or the lone evil PC in a group that likes to live dangerously, this book is ready to give you ways for your character to be evil AND fun. Because no one knows evil like the Four Horsemen!
After a brief discussion of evil in its... [click here for more] |
Rogue Genius Games |
$6.95
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FOUR HORSEMEN PRESENT: HYBRID CLASS: FURY
UNLEASH THE FURY!
In conjunction with d20PFSRD and Rogue Genius Games, the Four Horsemen created a new hybrid class designed to deliver the purest of smackdowns – the focus of rage and martial arts skill combined into one ass-kicking compound combatant! The mighty master of wrath comes complete with three archetypes: Maimed, Revenant, and Vengeful! ... [click here for more] |
Rogue Genius Games |
$3.95
|