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A D&D Adventure for 11th-level characters - the first official Paragon tier adventure! Designed to take characters from 11th to 14th level, this adventure pits the heroes against a variety of horrible monsters (do you like trolls?) and fiendish foes (how about fiendish trolls?) as they seek to thwart the evil machinations of the denizens of the Trollhaunt Warrens. This adventure can be... [click here for more] |
Wizards of the Coast |
$9.99
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An evil awakens in the Underdark...
Long ago, the drow unwittingly built a small enclave above a subterranean realm where a corrupted finger of the Shadowfell touches the world. Once home to a vampire exarch of Orcus, this dead zone still contains unspeakable malevolence that seeks to create terrifying new soldiers for the Demon Prince of the Undead.
Demon Queen's Enclave is an adventure designed... [click here for more] |
Wizards of the Coast |
$12.99
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Death is Forever
Local hero Jothan Ironspell has fallen in battle, and all attempts to raise him from the dead have failed. And he is not alone. Someone or something is stealing and devouring the spirits of the dead, in defiance of the Raven Queen. All signs point to the Shadowfell and an ancient fortress with a monstrous secret.
This adventure takes characters from 17th level to 20th level. It can... [click here for more] |
Wizards of the Coast |
$12.99
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Exciting new builds and character options for the cleric, fighter, ranger, rogue, and wizard classes.
This essential player product for the 4th Edition Dungeons & Dragons Fantasy Roleplaying Game presents exciting new builds for the most iconic classes: the cleric, the fighter, the rogue, and the wizard. Each class comes with a set of new powers, class features, paragon paths, epic destinies,... [click here for more] |
Wizards of the Coast |
$9.99
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Exciting new builds and character options for the druid, paladin, ranger, and warlock classes.
This essential supplement for the 4th Edition Dungeons & Dragons Fantasy Roleplaying Game presents exciting new builds for the game’s most popular classes: the druid, the paladin, the ranger, and the warlock.
Each class comes with a set of new powers, class features, paragon paths, epic destinies,... [click here for more] |
Wizards of the Coast |
$9.99
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The first of three core rulebooks for the 4th Edition Dungeons & Dragons® Roleplaying Game. The Dungeons & Dragons Roleplaying Game has defined the medieval fantasy genre and the tabletop RPG industry for more than 30 years. In the D&D game, players create characters that band together to explore dungeons, slay monsters, and find... [click here for more] |
Wizards of the Coast |
$9.99
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Heroes of Primal Might and Ancient Power!
From the bright towns and darkened wilderness they come: mighty heroes intent on exploring dungeons, slaying monsters, and battling evil.
This companion to the Player's Handbook® core rulebook introduces the primal power source, which draws on the spirits that preserve and sustain the world. Player's Handbook 2 includes four classes tied... [click here for more] |
Wizards of the Coast |
$17.99
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Out of the Far Realm they came: creatures of horror and madness. As the gods rallied against the incursion, brave heroes arose with newfound powers of their own. Together they stood against this threat from beyond, just as they stand today.
This companion to the Player's Handbook and Player's Handbook 2 core rulebooks introduces the psionic power source-powers of the will brought to bear against... [click here for more] |
Wizards of the Coast |
$17.99
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Proud and Honorable Warriors
If you want to play the ultimate dragonborn hero, this book is for you.
This DUNGEONS & DRAGONS expansion of the Player's Handbook core rulebook explores the mysteries of the dragonborn. It presents players with exciting new options for their dragonborn characters, including unique racial feats, powers, paragon paths, and epic destinies.
This book... [click here for more] |
Wizards of the Coast |
$4.99
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The Shadowfell is a cold, grim place through which the spirits of the dead must pass on their way to... wherever. Dark, evil things live there, suffused with the power of shadow. Some mortals in the natural world learn how to tap into this source. Assassins. Necromancers. Hexblades. By all accounts, a ruthless lot. However, not all beings that draw strength from the Shadowfell are vile, blackhearted... [click here for more] |
Wizards of the Coast |
$14.99
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Command the Elements
Imagine untamed oceans wracked by lightning, whirlwinds of seething flame and roaring thunder, and massive shards of flying earth and ice. Welcome to the Elemental Chaos, the raw plane from which the gods and the primordials fashioned the world. The plane forms the foundation of the D&D cosmos and is home to countless elemental beings, including genies, archons,... [click here for more] |
Wizards of the Coast |
$14.99
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The D&D Player's Strategy Guide is aimed at D&D players who crave the envy of their gamer peers. If you want a character that’s jaw-droppingly cool, this book is for you. It provides tips and tricks for optimizing your D&D characters - to make them more awesome and fun to play at the game table.
In addition to character optimization tips and player advice, this book includes entertaining... [click here for more] |
Wizards of the Coast |
$14.99
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New options for barbarians, druids, shamans, and wardens
Take a walk on the wild side! This must-have book is the latest in a line of player-friendly game supplements offering hundreds of new options for D&D characters, specifically focusing on heroes who draw power from the spirits that preserve and sustain the world. It provides new archetypal builds for barbarians, druids,... [click here for more] |
Wizards of the Coast |
$14.99
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New options for ardents, battleminds, monks, and psions.
Hot on the heels of Player’s Handbook 3 comes Psionic Power, a D&D supplement that explores the psionic power source in more detail. This supplement presents hundreds of new options for D&D characters, specifically focusing on heroes who channel the power of the mind. It provides new builds for the ardent, battlemind, monk, and psion... [click here for more] |
Wizards of the Coast |
$14.99
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Earth giants, frost giants, fire giants... when the giants strike out to raid and destroy the civilized lands, it becomes apparent that something much larger and more dangerous lurks in the background.
A group of adventurers must locate the spark that has ignited this spreading fire and find a way to snuff it out before it engulfs the world.
Revenge of the Giants is a super-length adventure that... [click here for more] |
Wizards of the Coast |
$14.99
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This stand-alone D&D adventure is designed to tale characters from 2nd to 5th level.
Although nominally set in the Eberron campaign setting, Dungeon Masters can easily incorporate it into their "homebrew" D&D campaigns.
In the adventure, a secret agency known as the Dark Lanterns hires the player characters to recover fragments of the Ashen Crown, an artifact left behind... [click here for more] |
Wizards of the Coast |
$11.99
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Illustrated terrain tiles for use with the Dungeons & Dragons Roleplaying Game.
This roleplaying game accessory gives Dungeon Masters an easy and inexpensive way to include great-looking terrain in their games. This set provides ready-to-use, configurable tiles with which to build exciting encounter locations. This particular set emphasizes haunted houses and crypts as an extension to the Dungeon... [click here for more] |
Wizards of the Coast |
$5.99
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Climb aboard an astral skiff and set sail for adventure!
On the Astral Sea, characters face off against angels, devils, githyanki, and even the gods and their exarchs while exploring dungeons, raiding astral galleons, and establishing themselves as demigods. This game supplement builds on the overview of the Astral Sea presented in the Manual of the Planes game supplement and explores the heavenly... [click here for more] |
Wizards of the Coast |
$14.99
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Where Chaos Rules, Adventure Follows
A hotbed of adventure awaits in the rolling maelstrom of the Elemental Chaos - a tumultuous plane of primordials, titans, elementals, slaads, and demons. From the City of Brass to the githzerai monastery of Zerthadlun to the spiraling depths of the Abyss, adventure lurks behind every lava waterfall, across every icy battlefield, and beyond every raging lightning... [click here for more] |
Wizards of the Coast |
$14.99
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The Shadowfell is a dark reflection of the natural world, a haunting plane where fear and death rule. Yet, within the gloom are countless lures for adventurers seeking fortune, glory, and more. Just don’t get caught alone at night!
This set is for Dungeon Masters interested in taking their heroes on excursions to the Shadowfell, as well as Dungeon Masters looking for a sinister setting in which... [click here for more] |
Wizards of the Coast |
$16.99
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The deadliest dungeon in the D&D world returns!
For generations, the Tomb of Horrors has held an inescapable allure. It draws adventurers to it like a beacon then devours them utterly like some monstrous predator. Within its sepulchral, trap-ridden halls and chambers lay the secrets and treasures of the demilich Acererak and, some say, the demilich himself.
Tomb of Horrors features a modular... [click here for more] |
Wizards of the Coast |
$14.99
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No realm in the Dungeons & Dragons world stirs the imagination like the Underdark. This vast subterranean domain holds thousands of adventure possibilities and myriad threats, including drow, mind flayers, dragons, and worse! Entire campaigns can unfold in its depths, and its rewards are boundless.
This Dungeons and Dragons game supplement contains everything Dungeon Masters need to run adventures... [click here for more] |
Wizards of the Coast |
$9.99
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Battle Maps for your D&D Campaign
Dungeon Masters need awesome maps to create memorable encounters. This pack contains 3 full-color, double-sided, 21-by-30-inch battle maps with 1-inch grids. One map features two never-before-seen encounter locations: a mushroom-filled cavern and a dwarven fortress along an underground river. The other two battle maps are picked up from out-of-print products.... [click here for more] |
Wizards of the Coast |
$5.99
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A ready-to-use adventure location for any D&D campaign.
Need an exciting adventure location for your heroes to explore? Look no further.
Vor Rukoth presents a fully detailed, ready-to-use fortress ruin, complete with secret locations, maps, adventure hooks, monster and NPC statistics, ready-to-play encounters, and a full-color, double-sided battle map. The book is perfect for Dungeon Masters... [click here for more] |
Wizards of the Coast |
$6.99
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The Making of D&D 4th Edition.
This lavishly illustrated 96-page book gives roleplaying game fans a unique, behind-the-curtain glimpse into the making of the Dungeons & Dragons roleplaying game.
The book contains essays and asides from the game's premier designers, developers, and editors.
Through words and illustrations, it explores some of the D&D game's most iconic races... [click here for more] |
Wizards of the Coast |
$4.99
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This lavishly illustrated 96-page book gives roleplaying game fans a unique, behind-the-curtain glimpse into the making of the Dungeons & Dragons roleplaying game. The book contains essays and asides from the game’s premier designers, developers, and editors. Through words and illustrations, it explores some of the D&D game’s most iconic locations and monsters, sharing insights... [click here for more] |
Wizards of the Coast |
$7.99 $4.79
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