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BattleTech: Field Report 2765: FWLM

BattleTech: Field Report 2765: FWLM


Gathering Forces… In 2765, the Star League Defense Force was the greatest military ever assembled, unparalleled in numbers and technological prowess—but it was not alone. The House Lords and the rules of the Territorial States in the Periphery each amassed armies of their own. While none of these powers alone could challenge the sheer size and might of the SLDF, each stood ready...   [click here for more]
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BattleTech: Field Report 2765: LCAF

BattleTech: Field Report 2765: LCAF


Gathering Forces… In 2765, the Star League Defense Force was the greatest military ever assembled, unparalleled in numbers and technological prowess—but it was not alone. The House Lords and the rules of the Territorial States in the Periphery each amassed armies of their own. While none of these powers alone could challenge the sheer size and might of the SLDF, each stood ready...   [click here for more]
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BattleTech: Field Report 2765: Periphery

BattleTech: Field Report 2765: Periphery


Gathering Forces… In 2765, the Star League Defense Force was the greatest military ever assembled, unparalleled in numbers and technological prowess—but it was not alone. The House Lords and the rulers of the Territorial States in the Periphery each amassed armies of their own. While none of these powers alone could challenge the sheer size and might of the SLDF, each stood ready...   [click here for more]
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BattleTech: Field Report: AFFS

BattleTech: Field Report: AFFS


Strategic Analysis… Over ten years ago, as the second Star League died, the Word of Blake unleashed its wrath against the combined realms of the Inner Sphere and the Clans. Using every weapon in their arsenal, from strategic misdirection and the exposure of state secrets, to biological, nuclear, and chemical attacks, the Word’s war struck every power where it hurt most. Factories were razed,...   [click here for more]
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BattleTech: Field Report: CCAF

BattleTech: Field Report: CCAF


Strategic Analysis… Over ten years ago, as the second Star League died, the Word of Blake unleashed its wrath against the combined realms of the Inner Sphere and the Clans. Using every weapon in their arsenal, from strategic misdirection and the exposure of state secrets, to biological, nuclear, and chemical attacks, the Word’s war struck every power where it hurt most. Factories were razed,...   [click here for more]
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BattleTech: Field Report: DCMS

BattleTech: Field Report: DCMS


Strategic Analysis… Over ten years ago, as the second Star League died, the Word of Blake unleashed its wrath against the combined realms of the Inner Sphere and the Clans. Using every weapon in their arsenal, from strategic misdirection and the exposure of state secrets, to biological, nuclear, and chemical attacks, the Word’s war struck every power where it hurt most. Factories were razed,...   [click here for more]
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BattleTech: Field Report: FWLM

BattleTech: Field Report: FWLM


Strategic analysis… Over ten years ago, as the second Star League died, the Word of Blake unleashed its wrath against the combined realms of the Inner Sphere and the Clans. Using every weapon in their arsenal, from strategic misdirection and the exposure of state secrets, to biological, nuclear, and chemical attacks, the Word’s war struck every power where it hurt most. Factories were razed,...   [click here for more]
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BattleTech: Field Report: LAAF

BattleTech: Field Report: LAAF


STRATEGIC ANALYSIS… Over ten years ago, as the second Star League died, the Word of Blake unleashed its wrath against the combined realms of the Inner Sphere and the Clans. Using every weapon in their arsenal, from strategic misdirection and the exposure of state secrets, to biological, nuclear, and chemical attacks, the Word’s war struck every power where it hurt most. Factories were razed,...   [click here for more]
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BattleTech: Field Report: Periphery

BattleTech: Field Report: Periphery


STRATEGIC ANALYSIS… Over ten years ago, as the second Star League died, the Word of Blake unleashed its wrath against the combined realms of the Inner Sphere and the Clans. Using every weapon in their arsenal, from strategic misdirection and the exposure of state secrets, to biological, nuclear, and chemical attacks, the Word’s war struck every power where it hurt most. Factories were razed,...   [click here for more]
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BattleTech: Field Report: The Clans

BattleTech: Field Report: The Clans


STRATEGIC ANALYSIS… Over ten years ago, as the second Star League died, the Word of Blake unleashed its wrath against the combined realms of the Inner Sphere and the Clans. Using every weapon in their arsenal, from strategic misdirection and the exposure of state secrets, to biological, nuclear, and chemical attacks, the Word’s war struck every power where it hurt most. Factories were...   [click here for more]
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BattleTech: Fire for Effect: BattleCorps Anthology Volume 4

BattleTech: Fire for Effect: BattleCorps Anthology Volume 4


LOYALTY. VALOR. DESPAIR. JIHAD. A massive invasion fleet is destroyed almost to a man. Legions of soldiers, confident of victory, are cut down before they even reach the ground. Those that do make landfall are bombarded and shattered and rained with nuclear fire. Elsewhere, veterans long retired from combat are called back to duty by desperate times. Explorers comb unknown worlds...   [click here for more]
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BattleTech: First Strike!

BattleTech: First Strike!


GET INTO THE GAME! "All troops, into your 'Mechs! This is not a drill - repeat, this is not a drill!"   First Strike! is a unique BattleTech game supplement created especially for players new to the game. It features thirteen ready-to-play scenarios that require only the contents of the boxed game to play: 9 scenarios for BattleTech, Fourth...   [click here for more]
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BattleTech: First Succession War

BattleTech: First Succession War


The Dream is Over In 2784, the departure of General Alexsandr Kerensky and the remnants of the SLDF from known space leaves the Inner Sphere balanced on a knife-edge. With no Star League to keep the House Lords in check, greed, ambition and old grudges come to the fore once more, propelling the five remaining Great Houses into a war that threatens human civilization itself: The First Succession War....   [click here for more]
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BattleTech: Ghost Bear's Lament (Part Two)

BattleTech: Ghost Bear's Lament (Part Two)


A ruthless predator is stalking Star Colonel Richard Bekker of Clan Ghost Bear—time.  Once he was a rising star, the hero of the Damian disaster.  But all that ended on the world of Tukayyid where Bekker’s bright future—and the entire Clan invasion of the Inner Sphere—were stopped cold. Two decades later, Bekker is a warrior with an undistinguished history that hides a shameful secret. ...   [click here for more]
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BattleTech: Handbook: House Davion

BattleTech: Handbook: House Davion


Brighest Blade House Davion has dominated the Inner Sphere politics, especially the military-industrial complex, for centuries. A drive for technological innovation that reaches both the military and civilian sectors; a society built around the freedoms of the every-day man; a feudal system that empowers the First Prince of House Davion like no other: the swords of the Federated Suns have sliced out...   [click here for more]
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BattleTech: Handbook: House Kurita

BattleTech: Handbook: House Kurita


The True Path is the Way of the Dragon! For almost a millennium, the symbol of the Dragon has struck fear into the rest of the Inner Sphere. The fearless dedication of its warriors, the devotion of its people, and the awesome ambitions of its Coordinator: House Kurita has been more reviled than any other power. Yet a new leader has arisen in the last decades, bringing about a host...   [click here for more]
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BattleTech: Handbook: House Liao

BattleTech: Handbook: House Liao


Long live the Confederation! Assailed for centuries by enemies on every side, House Liao’s Capellan Confederation faced its own oblivion time and again. Now, nearly forty years since the realm teetered on the very brink of collapse, the Confederation has returned, reclaiming the pride and unity lost when the armies of Steiner and Davion rolled across their worlds to shatter them. Led by the...   [click here for more]
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BattleTech: Handbook: House Marik

BattleTech: Handbook: House Marik


Wings of the Eagle!   Wracked for centuries by civil wars, House Marik's Free Worlds League has endured by virtue of the tenacity and diversity of its people. Now, led by the strongest Captain-General in half a millennium, House Marik has stretched its wings, pushing the shadows of its influence across the Inner Sphere. Both by its revitalzied military and an economic might that...   [click here for more]
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BattleTech: Handbook: House Steiner

BattleTech: Handbook: House Steiner


For centuries, the merchant princes of the Lyran Commonwealth survived as much through economic might as by the cloak and dagger, steadily growing in strength until their influence could be felt across the Inner Sphere. Now emerging from the ruins of a short-lived alliance and a bloody civil war, a bold new identity has taken hold of the people united under the mighty fist of House Steiner. Kicking...   [click here for more]
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BattleTech: Handbook: Major Periphery States

BattleTech: Handbook: Major Periphery States


THE FRONTIERS OF KNOWN SPACE The peoples of the Inner Sphere often consider themselves the epitome of technology and culture and relegate the denizens of the frontiers of known space to second-class citizenry, or worse. And yet it took the combined armies of the Inner Sphere more than twenty years to subjugate them during the forming of the first Star League half millennia ago. Magistracy...   [click here for more]
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BattleTech: HexPacks: HexPack Promotion #1

BattleTech: HexPacks: HexPack Promotion #1


An expanded PDF of additional pre-constructed buildings, and DropShip record sheets, based upon the rules sheet found in the DropShip Promotional HexTile connected to HexPack: Cities and Roads. Check out HexPack: Cities and Roads at the BattleShop! ...   [click here for more]
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BattleTech: Historical Operation Klondike

BattleTech: Historical Operation Klondike


In the wake of the Star League's collapse, Aleksandr Kerensky led the bulk of the SLDF into deep space to escape the inevitable Succession Wars. But war soon came to the "Star League in Exile" anyway, prompting General Kerensky's son Nicholas to form a new society, based on the principles of honor and strength. Fifteen years later, the newborn Clans were unleashed against those who abandoned Kerensky's...   [click here for more]
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BattleTech: Historical Turning Points: Antallos

BattleTech: Historical Turning Points: Antallos


Rendered mostly barren through centuries of warfare, the world of Antallos is dotted with death zones, long-lost treasure troves of Star League technology, and city-states that once vied for rulership. The rise of Vance Rezak and his Band of the Damned stabilized the ancient pirate haven, creating a power base of terror along the Combine and Alliance borders. Then came Clan Snow Raven. Their arrival...   [click here for more]
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BattleTech: Historical Turning Points: Galtor

BattleTech: Historical Turning Points: Galtor


  A Star League Prize! Several years before titanic events erupted into the Fourth Succession War, the last significant battle of the Third Succession War took place in 3025, on the sleepy, border world of Galtor. Hanse Davion, Prince of the Federated Suns, attempted to regain control of the stalemate along his border with House Kurita by leaking the existence of a fake hidden Star League cache...   [click here for more]
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BattleTech: Historical Turning Points: Glengarry

BattleTech: Historical Turning Points: Glengarry


The assassination of Archon Melissa Steiner-Davion in 3055 sent shockwaves throughout the Federated Commonwealth. In the secessionist Isle of Skye, it lit the fires of rebellion once again. The Free Skye Separatist movement brought things to a boil in April 3056 on the insignificant world of Glengarry. Only one obstacle stood in their way: the venerable Gray Death Legion mercenary command. With the...   [click here for more]
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BattleTech: Historical Turning Points: Luzerne

BattleTech: Historical Turning Points: Luzerne


Never really considered a major blip in the newly-created Second Star Leagues’ plan, Luzerne—through simple chance—became listed in the history books as one of the longest and desperate campaigns during Operation BULLDOG. The former Combine system became the defining moment for Clan Smoke Jaguar on the eve of their demise. Battered and beaten, the Clan fought tooth and nail to hold on to Luzerne...   [click here for more]
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BattleTech: Historical Turning Points: Mallory's World

BattleTech: Historical Turning Points: Mallory's World


In the waning years of the Third Succession War, Takashi Kurita moved to take Mallory’s World from House Davion’s Federated Suns. Taking advantage of Davion’s preparations elsewhere, the Coordinator dispatched several regiments only to be thwarted by First Prince Ian Davion. Though the First Prince met his death at the hands of Yorinaga Kurita, the DCMS ultimately failed the Coordinator. Three...   [click here for more]
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BattleTech: Historical Turning Points: Misery

BattleTech: Historical Turning Points: Misery


Wolfs’ Dragoons, one of the Inner Sphere’s most enigmatic mercenary units in the early thirty-first century. The Draconis Combine Mustered Soldiery, one of the most honorable and ruthless military forces among the Great Houses. On the tiny planet of Misery, the culmination of political plotting, jealousy, and fanaticism played itself out to a bloody, exhaustive end. The extension of the stubborn...   [click here for more]
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BattleTech: Historical Turning Points: New Dallas

BattleTech: Historical Turning Points: New Dallas


A lifeless planet with a bloody past, New Dallas was a mere footnote in history until the Devil’s Brigade mercenaries rediscovered an ancient artifact in the early days of the Jihad. Their discovery revealed a secret history, long buried and believed lost. Home to the vast Hegemony Central Intelligence Directorate, New Dallas has been a lostech prospector's dream. The system was a shining jewel...   [click here for more]
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BattleTech: Historical Turning Points: Tortuga

BattleTech: Historical Turning Points: Tortuga


While the Jihad raged, pirates had their way with the newborn Filtvelt Coalition. Finally, the Filtvelters had suffered too much. They launched an invasion of Tortuga Prime, to punish the pirates in their den. But the force sent to exact retribution found itself mired in a close-packed city filled with traps and enemies too numerous to count. The invasion became a desperate effort to survive to return...   [click here for more]
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BattleTech: Historical: Brush Wars

BattleTech: Historical: Brush Wars


Low Intensity Warfare The Ronin Wars. The Andurien/Magistracy invasion of House Liao. The Anton Revolt and subsequent Marik Civil War. Against the empire-spanning conflicts of the Fourth Succession War, Clan Invasion and FedCom Civil War, historians all too often forget such important conflicts, relegating them to the category of "low intensity warfare." Yet it is these very conflicts that tend to...   [click here for more]
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BattleTech: Historical: Reunification War

BattleTech: Historical: Reunification War


One Species, One Realm In 2570, the six Great Houses of the Inner Sphere united to create the Star League, promising to bring an end to the generations of warfare that engulfed the worlds mankind now called home. Shortly thereafter, to seal their alliance, they turned against the various independent realms of the Periphery. Over the next twenty years, the so-called Reunification War would rage,...   [click here for more]
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BattleTech: Historical: War of 3039

BattleTech: Historical: War of 3039


Beware the Slumbering Dragon!   On 20 August 3028, Hanse Davion of the Federated Suns launched the most successful Succession War in history. His goal was to simultaneously capture half the Capellan Confederation, which would sideline the power of House Liao for decades, and launch a union that would lead to the formation of the largest, strongest interstellar power since the original...   [click here for more]
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BattleTech: Hot Spots: Hot Spots Contracts

BattleTech: Hot Spots: Hot Spots Contracts


HOT SPOTS... LOCATION: ...The Inner Sphere and beyond TYPE OF ACTION: ...Dangerous, maybe dirty PAY RATES: ...What can you negotiate? "The only thing worse than a Merc without a 'Mech is having a 'Mech and no contract!" David "Ace" Blaketooth Freelance Mercenary Hot Spots gives you the contracts that you can use in the creation of your own custom campaigns. Sixty-four reproducible contracts...   [click here for more]
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BattleTech: House Arano: The Aurigan Coalition

BattleTech: House Arano: The Aurigan Coalition


High Lady Kamea Arano led a rebellion, dispatched the usurpers who stole her throne, dismantled their dictatorial government, and restored peace to the Aurigan Coalition. Now her true battle begins… The Arano Restoration has succeeded, and High Lady Kamea rules over the reunited Aurigan Coalition. But all is not well – the Coalition’s hardscrabble planets teeter on the brink of collapse, while...   [click here for more]
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BattleTech: House Kurita: The Draconis Combine

BattleTech: House Kurita: The Draconis Combine


HOUSE KURITA: THE DRACONIS COMBINE (PDF) [FAS1620p] Print Price (1987): $15.00 File Size: 60.9 MB On September 9 2796, Coordinator Jinjiro Kurita, consumed with bloodlust, ordered his troops to slaughter the citizens of Kentares IV to the last man... And Kurita became the most feared name in the Inner Sphere. To control his people, the Coordinator of the Draconis Combine must control their ideology....   [click here for more]
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BattleTech: House Marik

BattleTech: House Marik


When the Civil War of 3014 was over, Captain-General Janos Marik emerged triumphant. But at what cost... Marik has lost his brother, his wife, and his confidence. The realm he rules, the Free Worlds League weakened by over two centuries of warfare with the Lyran Commonwealth and the Capellan Confederation, is being torn apart by the diversity that was once its greatest strength. Yet the winds of...   [click here for more]
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BattleTech: House Steiner: The Lyran Commonwealth

BattleTech: House Steiner: The Lyran Commonwealth


HOUSE STEINER: THE LYRAN COMMONWEALTH (PDF) [FAS1621p] Print Price (1987): $15.00 File Size: 55.3 MB Who was Claudius the Cruel? What is the hottest rock group in the Inner Sphere? Which mercenary leader has a crush on Melissa Steiner? Precariously poised between the fierce eagle of House Marik and the voracious dragon of House Kurita, House Steiner fights a desperate...   [click here for more]
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BattleTech: ilClan

BattleTech: ilClan


Fortune Favors the Bold… In 2825, ilKhan Nicholas Kerensky, the founder of the Clans, gave his exiled, warrior-led people a dream: the first Clan to return to the Inner Sphere and claim Terra, the cradle of humanity, in honorable combat would claim the title of ilClan—ruler of all the Clans. The ilClan would reestablish the venerable Star League from the ashes of the old, and its Khan would...   [click here for more]
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BattleTech: Instrument of Destruction (Ghost Bear's Lament, Part One)

BattleTech: Instrument of Destruction (Ghost Bear's Lament, Part One)


FIGHT FOR HIS LIFE... The Clans: a civilization that worships war.  Soldiers altered in body and mind.  Men and women bent to the blade.  They slash through space, cutting through their enemies like a laser cuts through flesh. No one can stand against them. Star Commander Richard Bekker of Clan Ghost Bear is smart, tough, and ruthless—the perfect Clan warrior.  Victory is...   [click here for more]
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BattleTech: Intelligence Operations Handbook

BattleTech: Intelligence Operations Handbook


INTELLIGENCE OPERATIONS HANDBOOK (PDF) [FAS1673p] Print Price (1993): $18.00 File Size: 45.2 MB The Inner Sphere has been fighting a shadow war of clandestine intelligence operations for centuries, pitting House against House, agency against agency. In the war against the Clans, those same organizations cooperated to save worlds and keep hope alive on captured planets. Now, something else...   [click here for more]
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BattleTech: Interstellar Expeditions (ISP3)

BattleTech: Interstellar Expeditions (ISP3)


What Lies Beyond… Nearly fifteen years have passed since the end of the Word of Blake Jihad and the rise of the Republic of the Sphere. Yet even as the Inner Sphere adjusts to a new sense of normalcy, questions remain about whether the Blakist threat is gone for good or merely hibernating. Once a disorganized collective of hobbyists and academics backed by the idle wealthy, Interstellar...   [click here for more]
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BattleTech: Interstellar Operations: Alternate Eras

BattleTech: Interstellar Operations: Alternate Eras


Primitive Units. QuadVees. Superheavy 'Mechs. Weapons of Mass Destruction. Robotic and Drone Systems. Land-Air BattleMechs. As you delve into BattleTech lore, additional weapons, units and rules become available to you and your forces as you fight in the Dark Age, Jihad, or even the depths of the Star League Eras, and all the way back into the Age of War before the birth of the BattleMech....   [click here for more]
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BattleTech: Interstellar Operations: BattleForce

BattleTech: Interstellar Operations: BattleForce


Marshal your forces and prepare to conquer the Inner Sphere! Interstellar Operations: BattleForce provides a sliding zoom that can scale from a quick game on your table up to the macro level, allowing players to assume the roles of House Lords and dominate the galaxy! BattleForce is a complete, all-in-one-book game system of combat on a grand scale, but tailored to your interest at the gaming...   [click here for more]
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BattleTech: Interstellar Players

BattleTech: Interstellar Players


Truth--or Smoke and Mirrors?   In a universe spanning more than a thousand light years, the mighty House leaders and Clan Khans rule their star empires with absolute power...or at least they'd like to believe so.   Illuminati. Genecaste. Order of Cincinnatus. Irian Corporate Cabal. Behind the House thrones and Clan Halls, a hundred or more such secret organizations wield immense...   [click here for more]
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BattleTech: Invading Clans

BattleTech: Invading Clans


INVADERS FROM BEYOND They came from beyond the Periphery: invaders with advanced weapons, strange tactics, and stranger customs. Arriving in 3049, they attacked world after world with unrelenting fury. By 3052, they had conquered more than 200 planets, and their target was clear. They sought to capture the cradle of humanity: Terra. If not for the battle of Tukayyid and the resulting...   [click here for more]
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BattleTech: Isle of the Blessed

BattleTech: Isle of the Blessed


The Federated Suns have long been held as the pinnacle of military professionalism and skill in the Inner Sphere, a reputation earned across centuries of combat on hundreds of worlds. But when the Word of Blake launches their Jihad and attacks the Suns capital world, New Avalon, even that reputation will be put to the test. Marshal of the Armies Jackson Davion is the heir to a centuries-old tradition...   [click here for more]
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BattleTech: Jade Falcon Sourcebook

BattleTech: Jade Falcon Sourcebook


The Jade Falcon Sourcebook provides a complete overview of the deadly Jade Falcons, one of the premier Clans. Falcon history, culture and military capabilities are explored. The Jade Falcon Sourcebook also includes profiles of prominent Clan personalities, information on four deadly new BattleMechs, an overview of Jade Falcon-occupied worlds, and eight full-color pages featuring renderings...   [click here for more]
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BattleTech: Jihad: Conspiracies: Interstellar Players 2

BattleTech: Jihad: Conspiracies: Interstellar Players 2


On October 25, 3068, the Word of Blake flooded the Inner Sphere HPG networks with "White Noise", a stream of gibberish and propaganda that made normal communications virtually impossible. Amid the noise, stunning secrets were revealed: Anastasius Focht was once Frederick Steiner; ComStar Primus Sharilar Mori was a Kurita spy. Yet along with the secrets revealed and the spreading fires of the Jihad,...   [click here for more]
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BattleTech: Jihad: Final Reckoning

BattleTech: Jihad: Final Reckoning


The War is Over Terra is secure. The Protectorate is free. The Manei Domini are scattered. The Master has fled to his final refuge. As the last embers of the Word of Blake are finally extinguished across the Inner Sphere, a new nation is born—and a new era is dawning. Forged in the fires of the greatest war fought since the coming of the Clans, the Republic of the Sphere promises peace and...   [click here for more]
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